#628 - a feature has a geometry - a geometry doesn't have a feature - features are rendered, selected, moved, modified, etc - down in the renderer, expando properties on nodes are limited to _featureId, _style, and _options - this removes expandos that created circular references back through the map and to other dom elements - when the renderer is involved in selecting features, it returns a featureId (instead of a geometry or feature) and the layer is responsible for fetching the appropriate feature

git-svn-id: http://svn.openlayers.org/trunk/openlayers@3043 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2007-04-10 16:07:56 +00:00
parent 8af1822d94
commit 645bff1286
21 changed files with 335 additions and 336 deletions
+20 -12
View File
@@ -46,6 +46,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {OpenLayers.Bounds} extent
* @private
*/
setExtent: function(extent) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
@@ -64,6 +65,7 @@ OpenLayers.Renderer.SVG.prototype =
* sets the size of the drawing surface
*
* @param size {OpenLayers.Size} the size of the drawing surface
* @private
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
@@ -80,6 +82,7 @@ OpenLayers.Renderer.SVG.prototype =
*
* @returns The corresponding node type for the specified geometry
* @type String
* @private
*/
getNodeType: function(geometry) {
var nodeType = null;
@@ -106,14 +109,7 @@ OpenLayers.Renderer.SVG.prototype =
}
return nodeType;
},
/**
* @param {DOMElement} node
*/
reprojectNode: function(node) {
this.drawGeometryNode(node);
},
/**
* Use to set all the style attributes to a SVG node.
*
@@ -125,13 +121,13 @@ OpenLayers.Renderer.SVG.prototype =
* @param {Object} options
* @option isFilled {boolean}
* @option isStroked {boolean}
* @private
*/
setStyle: function(node, style, options) {
style = style || node.olStyle;
options = options || node.olOptions;
style = style || node._style;
options = options || node._options;
if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
if (node._geometryClass == "OpenLayers.Geometry.Point") {
node.setAttributeNS(null, "r", style.pointRadius);
}
@@ -192,6 +188,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @returns The specific render engine's root element
* @type DOMElement
* @private
*/
createRenderRoot: function() {
var id = this.container.id + "_svgRoot";
@@ -202,6 +199,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @returns The main root element to which we'll add vectors
* @type DOMElement
* @private
*/
createRoot: function() {
var id = this.container.id + "_root";
@@ -224,6 +222,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawPoint: function(node, geometry) {
this.drawCircle(node, geometry, 1);
@@ -233,6 +232,7 @@ OpenLayers.Renderer.SVG.prototype =
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {float} radius
* @private
*/
drawCircle: function(node, geometry, radius) {
var resolution = this.getResolution();
@@ -244,6 +244,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawLineString: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
@@ -252,6 +253,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawLinearRing: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
@@ -260,6 +262,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawPolygon: function(node, geometry) {
var d = "";
@@ -279,6 +282,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawRectangle: function(node, geometry) {
node.setAttributeNS(null, "x", geometry.x / resolution);
@@ -291,6 +295,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawCurve: function(node, geometry) {
var d = null;
@@ -309,6 +314,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawSurface: function(node, geometry) {
@@ -329,6 +335,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {Array} components array of points
* @private
*/
getComponentsString: function(components) {
var strings = [];
@@ -341,6 +348,7 @@ OpenLayers.Renderer.SVG.prototype =
/**
* @param {OpenLayers.Geometry.Point} point
* @private
*/
getShortString: function(point) {
var resolution = this.getResolution();