#628 - a feature has a geometry - a geometry doesn't have a feature - features are rendered, selected, moved, modified, etc - down in the renderer, expando properties on nodes are limited to _featureId, _style, and _options - this removes expandos that created circular references back through the map and to other dom elements - when the renderer is involved in selecting features, it returns a featureId (instead of a geometry or feature) and the layer is responsible for fetching the appropriate feature
git-svn-id: http://svn.openlayers.org/trunk/openlayers@3043 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -61,7 +61,7 @@ OpenLayers.Renderer.Elements.prototype =
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/**
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* Remove all the elements from the root
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*
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* @private
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*/
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clear: function() {
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if (this.root) {
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@@ -71,24 +71,6 @@ OpenLayers.Renderer.Elements.prototype =
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}
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},
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/**
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* Cycle through the rendered nodes and reproject them (this should be
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* called when the extent or size has changed);
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*
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* @param {OpenLayers.Bounds} extent
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*/
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reproject: function(extent) {
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for (var i = 0; i < this.root.childNodes.length; i++) {
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var node = this.root.childNodes[i];
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//reproject node
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// for the moment, this only really happens so as to reset
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// the heaviness of the line relative to the resolution and
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// the size of the circle for the Point object
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this.reprojectNode(node);
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}
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},
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/** This function is in charge of asking the specific renderer which type
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* of node to create for the given geometry. All geometries in an
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* Elements-based renderer consist of one node and some attributes. We
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@@ -100,23 +82,42 @@ OpenLayers.Renderer.Elements.prototype =
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*
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* @returns The corresponding node type for the specified geometry
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* @type String
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* @private
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*/
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getNodeType: function(geometry) { },
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/**
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* Draw the geometry on the specified layer, creating new nodes,
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* setting paths, setting style.
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* Draw the feature. The optional style argument can be used
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* to override the feature's own style. This method should only
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* be called from layer.drawFeature().
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*
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* @param {OpenLayers.Feature.Vector} feature
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* @param {Object} style
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*/
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drawFeature: function(feature, style) {
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if(style == null) {
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style = feature.style;
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}
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this.drawGeometry(feature.geometry, style, feature.id);
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},
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/**
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* Draw the geometry, creating new nodes, setting paths, setting style,
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* setting featureId on the node. This method should only be called
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* by the renderer itself.
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*
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* @param {OpenLayers.Geometry} geometry
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* @param {Object} style
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* @param {Object} style
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* @param {String} featureId
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* @private
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*/
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drawGeometry: function(geometry, style) {
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drawGeometry: function(geometry, style, featureId) {
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if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon")) {
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for (var i = 0; i < geometry.components.length; i++) {
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this.drawGeometry(geometry.components[i], style);
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this.drawGeometry(geometry.components[i], style, featureId);
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}
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return;
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};
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@@ -124,24 +125,27 @@ OpenLayers.Renderer.Elements.prototype =
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//first we create the basic node and add it to the root
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var nodeType = this.getNodeType(geometry);
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var node = this.nodeFactory(geometry.id, nodeType, geometry);
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node.geometry = geometry;
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node.olStyle = style;
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node._featureId = featureId;
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node._geometryClass = geometry.CLASS_NAME;
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node._style = style;
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this.root.appendChild(node);
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//now actually draw the node, and style it
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this.drawGeometryNode(node);
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this.drawGeometryNode(node, geometry);
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},
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/**
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* Given a node, draw a geometry on the specified layer.
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* node and geometry are required arguments, style is optional.
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* This method is only called by the render itself.
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*
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {Object} style
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* @param {Object} style
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* @private
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*/
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drawGeometryNode: function(node, geometry, style) {
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geometry = geometry || node.geometry;
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style = style || node.olStyle;
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style = style || node._style;
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var options = {
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'isFilled': true,
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@@ -171,19 +175,22 @@ OpenLayers.Renderer.Elements.prototype =
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break;
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}
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node.olStyle = style;
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node.olOptions = options;
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node._style = style;
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node._options = options;
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//set style
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this.setStyle(node);
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//TBD simplify this
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this.setStyle(node, style, options, geometry);
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},
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/**
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* virtual functions for drawing different Geometries.
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* These should all be implemented by subclasses.
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* These methods are only called by the render itself.
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*
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPoint: function(node, geometry) {},
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drawLineString: function(node, geometry) {},
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@@ -200,10 +207,9 @@ OpenLayers.Renderer.Elements.prototype =
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* @returns A geometry from an event that happened on a layer
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* @type OpenLayers.Geometry
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*/
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getGeometryFromEvent: function(evt) {
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getFeatureIdFromEvent: function(evt) {
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var node = evt.target || evt.srcElement;
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var geometry = node.geometry ? node.geometry : null
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return geometry;
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return node._featureId;
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},
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/** Erase a geometry from the renderer. In the case of a multi-geometry,
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@@ -46,6 +46,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {OpenLayers.Bounds} extent
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* @private
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*/
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setExtent: function(extent) {
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OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
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@@ -64,6 +65,7 @@ OpenLayers.Renderer.SVG.prototype =
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* sets the size of the drawing surface
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*
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* @param size {OpenLayers.Size} the size of the drawing surface
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* @private
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*/
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setSize: function(size) {
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OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
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@@ -80,6 +82,7 @@ OpenLayers.Renderer.SVG.prototype =
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*
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* @returns The corresponding node type for the specified geometry
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* @type String
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* @private
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*/
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getNodeType: function(geometry) {
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var nodeType = null;
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@@ -106,14 +109,7 @@ OpenLayers.Renderer.SVG.prototype =
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}
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return nodeType;
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},
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/**
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* @param {DOMElement} node
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*/
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reprojectNode: function(node) {
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this.drawGeometryNode(node);
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},
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/**
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* Use to set all the style attributes to a SVG node.
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*
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@@ -125,13 +121,13 @@ OpenLayers.Renderer.SVG.prototype =
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* @param {Object} options
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* @option isFilled {boolean}
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* @option isStroked {boolean}
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* @private
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*/
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setStyle: function(node, style, options) {
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style = style || node.olStyle;
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options = options || node.olOptions;
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style = style || node._style;
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options = options || node._options;
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if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
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if (node._geometryClass == "OpenLayers.Geometry.Point") {
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node.setAttributeNS(null, "r", style.pointRadius);
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}
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@@ -192,6 +188,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @returns The specific render engine's root element
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* @type DOMElement
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* @private
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*/
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createRenderRoot: function() {
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var id = this.container.id + "_svgRoot";
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@@ -202,6 +199,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @returns The main root element to which we'll add vectors
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* @type DOMElement
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* @private
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*/
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createRoot: function() {
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var id = this.container.id + "_root";
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@@ -224,6 +222,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPoint: function(node, geometry) {
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this.drawCircle(node, geometry, 1);
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@@ -233,6 +232,7 @@ OpenLayers.Renderer.SVG.prototype =
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {float} radius
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* @private
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*/
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drawCircle: function(node, geometry, radius) {
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var resolution = this.getResolution();
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@@ -244,6 +244,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawLineString: function(node, geometry) {
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node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
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@@ -252,6 +253,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawLinearRing: function(node, geometry) {
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node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
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@@ -260,6 +262,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPolygon: function(node, geometry) {
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var d = "";
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@@ -279,6 +282,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawRectangle: function(node, geometry) {
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node.setAttributeNS(null, "x", geometry.x / resolution);
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@@ -291,6 +295,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawCurve: function(node, geometry) {
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var d = null;
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@@ -309,6 +314,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawSurface: function(node, geometry) {
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@@ -329,6 +335,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {Array} components array of points
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* @private
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*/
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getComponentsString: function(components) {
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var strings = [];
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@@ -341,6 +348,7 @@ OpenLayers.Renderer.SVG.prototype =
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/**
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* @param {OpenLayers.Geometry.Point} point
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* @private
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*/
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getShortString: function(point) {
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var resolution = this.getResolution();
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@@ -89,6 +89,7 @@ OpenLayers.Renderer.VML.prototype =
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*
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* @returns The corresponding node type for the specified geometry
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* @type String
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* @private
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*/
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getNodeType: function(geometry) {
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var nodeType = null;
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@@ -112,16 +113,6 @@ OpenLayers.Renderer.VML.prototype =
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return nodeType;
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},
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/**
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* @param {DOMElement} node
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*/
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reprojectNode: function(node) {
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//we have to reprojectNode the entire node since the coordinates
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// system has changed
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this.drawGeometryNode(node);
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},
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/**
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* Use to set all the style attributes to a VML node.
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*
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@@ -129,14 +120,16 @@ OpenLayers.Renderer.VML.prototype =
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* @param {Object} style
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* @param {Object} options
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* @option isFilled {boolean}
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* @option isStroked {boolean}
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* @option isStroked {boolean}
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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setStyle: function(node, style, options) {
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style = style || node.olStyle;
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options = options || node.olOptions;
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setStyle: function(node, style, options, geometry) {
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style = style || node._style;
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options = options || node._options;
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if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
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this.drawCircle(node, node.geometry, style.pointRadius);
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if (node._geometryClass == "OpenLayers.Geometry.Point") {
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this.drawCircle(node, geometry, style.pointRadius);
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}
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//fill
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@@ -186,6 +179,7 @@ OpenLayers.Renderer.VML.prototype =
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*
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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setNodeDimension: function(node, geometry) {
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@@ -257,6 +251,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @returns The specific render engine's root element
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* @type DOMElement
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* @private
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*/
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createRenderRoot: function() {
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var id = this.container.id + "_vmlRoot";
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@@ -267,6 +262,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @returns The main root element to which we'll add vectors
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* @type DOMElement
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* @private
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*/
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createRoot: function() {
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var id = this.container.id + "_root";
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@@ -282,10 +278,11 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPoint: function(node, geometry) {
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this.drawCircle(node, node.geometry, 1);
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this.drawCircle(node, geometry, 1);
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},
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/** Size and Center a circle given geometry (x,y center) and radius
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@@ -293,6 +290,7 @@ OpenLayers.Renderer.VML.prototype =
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {float} radius
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* @private
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*/
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drawCircle: function(node, geometry, radius) {
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@@ -311,6 +309,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawLineString: function(node, geometry) {
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this.drawLine(node, geometry, false);
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@@ -319,6 +318,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawLinearRing: function(node, geometry) {
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this.drawLine(node, geometry, true);
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@@ -328,6 +328,7 @@ OpenLayers.Renderer.VML.prototype =
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* @param {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @param {Boolean} closeLine Close the line? (make it a ring?)
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* @private
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*/
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drawLine: function(node, geometry, closeLine) {
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@@ -352,6 +353,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @parm {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawPolygon: function(node, geometry) {
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this.setNodeDimension(node, geometry);
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@@ -380,6 +382,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @parm {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawRectangle: function(node, geometry) {
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var resolution = this.getResolution();
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@@ -395,6 +398,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @parm {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawCurve: function(node, geometry) {
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this.setNodeDimension(node, geometry);
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@@ -421,6 +425,7 @@ OpenLayers.Renderer.VML.prototype =
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/**
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* @parm {DOMElement} node
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* @param {OpenLayers.Geometry} geometry
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* @private
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*/
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drawSurface: function(node, geometry) {
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Reference in New Issue
Block a user