Merge pull request #197 from fredj/simple-objects
Replace LonLat instances with simple objects
This commit is contained in:
@@ -359,7 +359,8 @@ OpenLayers.Bounds = OpenLayers.Class({
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* APIMethod: containsLonLat
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*
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* Parameters:
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* ll - {<OpenLayers.LonLat>}
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* ll - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
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* object with a 'lon' and 'lat' properties.
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* options - {Object} Optional parameters
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*
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* Acceptable options:
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@@ -382,13 +383,12 @@ OpenLayers.Bounds = OpenLayers.Class({
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worldBounds = options.worldBounds;
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if (worldBounds && !contains) {
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var worldWidth = worldBounds.getWidth();
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ll = ll.clone();
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var worldCenterX = (worldBounds.left + worldBounds.right) / 2;
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var worldsAway = Math.round((ll.lon - worldCenterX) / worldWidth);
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ll.lon -= (worldsAway * worldWidth);
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contains = this.containsLonLat(
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ll, {inclusive: options.inclusive}
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);
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contains = this.containsLonLat({
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lon: ll.lon - worldsAway * worldWidth,
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lat: ll.lat
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}, {inclusive: options.inclusive});
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}
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return contains;
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},
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@@ -628,12 +628,14 @@ OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, {
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* translated into pixel bounds for the overview map
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*/
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getRectBoundsFromMapBounds: function(lonLatBounds) {
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var leftBottomLonLat = new OpenLayers.LonLat(lonLatBounds.left,
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lonLatBounds.bottom);
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var rightTopLonLat = new OpenLayers.LonLat(lonLatBounds.right,
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lonLatBounds.top);
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var leftBottomPx = this.getOverviewPxFromLonLat(leftBottomLonLat);
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var rightTopPx = this.getOverviewPxFromLonLat(rightTopLonLat);
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var leftBottomPx = this.getOverviewPxFromLonLat({
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lon: lonLatBounds.left,
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lat: lonLatBounds.bottom
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});
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var rightTopPx = this.getOverviewPxFromLonLat({
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lon: lonLatBounds.right,
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lat: lonLatBounds.top
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});
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var bounds = null;
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if (leftBottomPx && rightTopPx) {
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bounds = new OpenLayers.Bounds(leftBottomPx.x, leftBottomPx.y,
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@@ -699,7 +701,8 @@ OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, {
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* Get a pixel location from a map location
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*
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* Parameters:
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* lonlat - {<OpenLayers.LonLat>}
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* lonlat - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
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* object with a 'lon' and 'lat' properties.
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*
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* Returns:
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* {Object} Location which is the passed-in OpenLayers.LonLat,
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@@ -267,7 +267,8 @@ OpenLayers.Feature.Vector = OpenLayers.Class(OpenLayers.Feature, {
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* Determins whether the feature intersects with the specified location.
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*
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* Parameters:
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* lonlat - {<OpenLayers.LonLat>}
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* lonlat - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
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* object with a 'lon' and 'lat' properties.
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* toleranceLon - {float} Optional tolerance in Geometric Coords
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* toleranceLat - {float} Optional tolerance in Geographic Coords
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*
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@@ -176,7 +176,8 @@ OpenLayers.Geometry = OpenLayers.Class({
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* geometry.
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*
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* Parameters:
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* lonlat - {<OpenLayers.LonLat>}
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* lonlat - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
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* object with a 'lon' and 'lat' properties.
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* toleranceLon - {float} Optional tolerance in Geometric Coords
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* toleranceLat - {float} Optional tolerance in Geographic Coords
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*
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@@ -677,8 +677,10 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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* Generate parameters for the grid layout.
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*
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* Parameters:
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* bounds - {<OpenLayers.Bound>}
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* origin - {<OpenLayers.LonLat>}
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* bounds - {<OpenLayers.Bound>|Object} OpenLayers.Bounds or an
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* object with a 'left' and 'top' properties.
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* origin - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
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* object with a 'lon' and 'lat' properties.
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* resolution - {Number}
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*
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* Returns:
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@@ -686,8 +688,6 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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* tileoffsetlat, tileoffsetx, tileoffsety
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*/
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calculateGridLayout: function(bounds, origin, resolution) {
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bounds = bounds.clone();
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var tilelon = resolution * this.tileSize.w;
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var tilelat = resolution * this.tileSize.h;
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