Implement getDataAtPixel for all layer renderers
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@@ -3,12 +3,11 @@
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*/
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import {getBottomLeft, getBottomRight, getTopLeft, getTopRight} from '../../extent.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {TRUE} from '../../functions.js';
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import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import {rotateAtOffset} from '../../render/canvas.js';
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import LayerRenderer from '../Layer.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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import {invert as invertTransform, create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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/**
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* @abstract
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@@ -102,26 +101,6 @@ class CanvasLayerRenderer extends LayerRenderer {
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}
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}
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/**
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* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(this: S, import("../../layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T,U
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*/
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forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, TRUE);
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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} else {
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return undefined;
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}
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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@@ -173,6 +152,35 @@ class CanvasLayerRenderer extends LayerRenderer {
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return composeTransform(this.tempTransform_, dx1, dy1, sx, sy, -viewState.rotation, dx2, dy2);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(invertTransform(this.pixelTransform_.slice()), pixel.slice());
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const context = this.context;
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let data;
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try {
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data = context.getImageData(Math.round(renderPixel[0]), Math.round(renderPixel[1]), 1, 1).data;
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} catch (err) {
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if (err.name === 'SecurityError') {
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// tainted canvas, we assume there is data at the given pixel (although there might not be)
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return new Uint8Array();
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}
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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}
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export default CanvasLayerRenderer;
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