Use the temporary extent in VectorTileLayer
Reduce garbage generation
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@@ -182,7 +182,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
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const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
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const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
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const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
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buffer(sharedExtent, layer.getRenderBuffer() * resolution);
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buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
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const tileProjection = sourceTile.getProjection();
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let reproject = false;
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if (!equivalentProjection(projection, tileProjection)) {
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@@ -396,8 +396,8 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
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continue;
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}
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const tileCoord = tile.tileCoord;
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord)[0] -
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tileGrid.getTileCoordExtent(tile.wrappedTileCoord)[0];
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] -
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tileGrid.getTileCoordExtent(tile.wrappedTileCoord, this.tmpExtent)[0];
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let transform = undefined;
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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@@ -503,7 +503,7 @@ CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
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const size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
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context.canvas.width = size[0];
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context.canvas.height = size[1];
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const tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
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const sourceTile = tile.getTile(tile.tileKeys[i]);
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if (sourceTile.getState() == TileState.ERROR) {
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