Move AnimationOptions to ol/View
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@@ -5,81 +5,6 @@
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let olx;
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/**
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* @typedef {{
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* center: (ol.Coordinate|undefined),
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* zoom: (number|undefined),
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* resolution: (number|undefined),
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* rotation: (number|undefined),
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* anchor: (ol.Coordinate|undefined),
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* duration: (number|undefined),
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* easing: (undefined|function(number):number)
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* }}
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*/
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olx.AnimationOptions;
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/**
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* The center of the view at the end of the animation.
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* @type {ol.Coordinate|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.center;
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/**
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* The zoom level of the view at the end of the animation. This takes
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* precedence over `resolution`.
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* @type {number|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.zoom;
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/**
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* The resolution of the view at the end of the animation. If `zoom` is also
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* provided, this option will be ignored.
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* @type {number|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.resolution;
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/**
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* The rotation of the view at the end of the animation.
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* @type {number|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.rotation;
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/**
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* Optional anchor to remained fixed during a rotation or resolution animation.
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* @type {ol.Coordinate|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.anchor;
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/**
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* The duration of the animation in milliseconds (defaults to `1000`).
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* @type {number|undefined}
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* @api
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*/
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olx.AnimationOptions.prototype.duration;
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/**
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* The easing function used during the animation (defaults to {@link ol.easing.inAndOut}).
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* The function will be called for each frame with a number representing a
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* fraction of the animation's duration. The function should return a number
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* between 0 and 1 representing the progress toward the destination state.
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* @type {undefined|function(number):number}
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* @api
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*/
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olx.AnimationOptions.prototype.easing;
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/**
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* Namespace.
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* @type {Object}
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@@ -1,21 +1,4 @@
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/**
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* @typedef {Object} AnimationOptions
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* @property {ol.Coordinate|undefined} center The center of the view at the end of the animation.
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* @property {number|undefined} zoom The zoom level of the view at the end of the animation. This takes
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* precedence over `resolution`.
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* @property {number|undefined} resolution The resolution of the view at the end of the animation. If `zoom` is also
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* provided, this option will be ignored.
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* @property {number|undefined} rotation The rotation of the view at the end of the animation.
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* @property {ol.Coordinate|undefined} anchor Optional anchor to remained fixed during a rotation or resolution animation.
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* @property {number|undefined} duration The duration of the animation in milliseconds (defaults to `1000`).
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* @property {undefined|function(number):number} easing The easing function used during the animation (defaults to {@link ol.easing.inAndOut}).
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* The function will be called for each frame with a number representing a
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* fraction of the animation's duration. The function should return a number
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* between 0 and 1 representing the progress toward the destination state.
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*/
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/**
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* @typedef {Object} control_AttributionOptions
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* @property {string|undefined} className CSS class name. Default is `ol-attribution`.
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@@ -134,6 +134,28 @@ import Units from './proj/Units.js';
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*/
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/**
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* @typedef {Object} AnimationOptions
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* @property {ol.Coordinate|undefined} center The center of the view at the end of
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* the animation.
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* @property {number|undefined} zoom The zoom level of the view at the end of the
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* animation. This takes precedence over `resolution`.
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* @property {number|undefined} resolution The resolution of the view at the end
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* of the animation. If `zoom` is also provided, this option will be ignored.
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* @property {number|undefined} rotation The rotation of the view at the end of
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* the animation.
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* @property {ol.Coordinate|undefined} anchor Optional anchor to remained fixed
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* during a rotation or resolution animation.
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* @property {number|undefined} duration The duration of the animation in milliseconds
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* (defaults to `1000`).
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* @property {undefined|function(number):number} easing The easing function used
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* during the animation (defaults to {@link ol.easing.inAndOut}).
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* The function will be called for each frame with a number representing a
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* fraction of the animation's duration. The function should return a number
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* between 0 and 1 representing the progress toward the destination state.
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*/
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/**
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* Default min zoom level for the map view.
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* @type {number}
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@@ -372,7 +394,7 @@ View.prototype.getUpdatedOptions_ = function(newOptions) {
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* calling `view.setCenter()`, `view.setResolution()`, or `view.setRotation()`
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* (or another method that calls one of these).
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*
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* @param {...(olx.AnimationOptions|function(boolean))} var_args Animation
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* @param {...(module:ol/View~AnimationOptions|function(boolean))} var_args Animation
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* options. Multiple animations can be run in series by passing multiple
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* options objects. To run multiple animations in parallel, call the method
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* multiple times. An optional callback can be provided as a final
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@@ -412,7 +434,7 @@ View.prototype.animate = function(var_args) {
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let rotation = this.getRotation();
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const series = [];
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for (let i = 0; i < animationCount; ++i) {
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const options = /** @type {olx.AnimationOptions} */ (arguments[i]);
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const options = /** @type {module:ol/View~AnimationOptions} */ (arguments[i]);
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const animation = /** @type {module:ol/View~Animation} */ ({
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start: start,
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