Disable transition when an interim tile is available
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@@ -170,6 +170,9 @@ class Tile extends EventTarget {
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// cleaned up by refreshInterimChain)
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do {
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if (tile.getState() == TileState.LOADED) {
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// Show tile immediately instead of fading it in after loading, because
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// the interim tile is in place already
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this.transition_ = 0;
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return tile;
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}
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tile = tile.interimTile;
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