Add example demonstrating freehand drawing
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---
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layout: example.html
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title: Freehand Drawing
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shortdesc: Example using the ol.interaction.Draw interaction in freehand mode.
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docs: >
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This example demonstrates the `ol.interaction.Draw` in freehand mode. During
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freehand drawing, points are added while dragging. Set `freehand: true` to
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enable freehand mode. Note that freehand mode can be conditionally enabled
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by using the `freehandCondition` option. For example to toggle freehand mode
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with the `Shift` key, use `freehandCondition: ol.events.condition.shiftKeyOnly`.
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tags: "draw, edit, freehand, vector"
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---
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<div id="map" class="map"></div>
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<form class="form-inline">
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<label>Geometry type </label>
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<select id="type">
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<option value="LineString">LineString</option>
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<option value="Polygon">Polygon</option>
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<option value="Circle">Circle</option>
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<option value="None">None</option>
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</select>
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</form>
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.interaction.Draw');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.OSM');
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goog.require('ol.source.Vector');
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var raster = new ol.layer.Tile({
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source: new ol.source.OSM()
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});
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var source = new ol.source.Vector({wrapX: false});
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var vector = new ol.layer.Vector({
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source: source
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});
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var map = new ol.Map({
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layers: [raster, vector],
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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var typeSelect = document.getElementById('type');
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var draw; // global so we can remove it later
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function addInteraction() {
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var value = typeSelect.value;
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if (value !== 'None') {
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draw = new ol.interaction.Draw({
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source: source,
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type: /** @type {ol.geom.GeometryType} */ (typeSelect.value),
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freehand: true
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});
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map.addInteraction(draw);
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}
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}
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/**
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* Handle change event.
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*/
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typeSelect.onchange = function() {
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map.removeInteraction(draw);
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addInteraction();
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};
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addInteraction();
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