Add example demonstrating freehand drawing

This commit is contained in:
Tim Schaub
2016-10-16 16:45:42 -06:00
parent ac805e804b
commit 5644fe3e2f
2 changed files with 74 additions and 0 deletions

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---
layout: example.html
title: Freehand Drawing
shortdesc: Example using the ol.interaction.Draw interaction in freehand mode.
docs: >
This example demonstrates the `ol.interaction.Draw` in freehand mode. During
freehand drawing, points are added while dragging. Set `freehand: true` to
enable freehand mode. Note that freehand mode can be conditionally enabled
by using the `freehandCondition` option. For example to toggle freehand mode
with the `Shift` key, use `freehandCondition: ol.events.condition.shiftKeyOnly`.
tags: "draw, edit, freehand, vector"
---
<div id="map" class="map"></div>
<form class="form-inline">
<label>Geometry type &nbsp;</label>
<select id="type">
<option value="LineString">LineString</option>
<option value="Polygon">Polygon</option>
<option value="Circle">Circle</option>
<option value="None">None</option>
</select>
</form>

52
examples/draw-freehand.js Normal file
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goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.interaction.Draw');
goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector');
goog.require('ol.source.OSM');
goog.require('ol.source.Vector');
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector({wrapX: false});
var vector = new ol.layer.Vector({
source: source
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
var typeSelect = document.getElementById('type');
var draw; // global so we can remove it later
function addInteraction() {
var value = typeSelect.value;
if (value !== 'None') {
draw = new ol.interaction.Draw({
source: source,
type: /** @type {ol.geom.GeometryType} */ (typeSelect.value),
freehand: true
});
map.addInteraction(draw);
}
}
/**
* Handle change event.
*/
typeSelect.onchange = function() {
map.removeInteraction(draw);
addInteraction();
};
addInteraction();