Add note about WebGL rendering
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@@ -10,6 +10,8 @@ On the subject of view transitions, scrolling with a trackpad or magic mouse now
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On the rendering front, the Canvas renderer got another overhaul. This release brings back the strategy of rendering to a dedicated Canvas element per layer. If you were experiencing issues with gaps between tiles on rotated views or when zooming, this change should bring rendering improvements.
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Also on the rendering front, @GaborFarkas completed a nearly 5 month effort to bring line and polygon support to the WebGL renderer. If you're interested in experimenting with WebGL for vector rendering, use `renderer: 'webgl'` in your map constructor.
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See the full list of changes below. There are some other gems down there.
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## Upgrade notes
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