Merge pull request #12761 from theduckylittle/datatile-float-textures
Add Float Textures for GL Rendering / DataTiles
This commit is contained in:
@@ -235,7 +235,7 @@ A `WebGLArrayBuffer` must either be of type `ELEMENT_ARRAY_BUFFER` or `ARRAY_BUF
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### 63
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Support for the `OES_element_index_uint` WebGL extension is mandatory for WebGL layers.
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Support for the `OES_element_index_uint`, `OES_texture_float`, and `OES_texture_float_linear` WebGL extensions are mandatory for WebGL layers.
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### 64
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3
examples/numpytile.css
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3
examples/numpytile.css
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@@ -0,0 +1,3 @@
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input[type="range"] {
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vertical-align: text-bottom;
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}
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22
examples/numpytile.html
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22
examples/numpytile.html
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---
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layout: example.html
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title: Rendering 16-bit NumpyTiles
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shortdesc: Renders a multi-byte depth source image directly using WebGL.
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docs: >
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This example uses a <code>ol/source/DataTile</code> source to load multi-byte raster data in the
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<a href="https://github.com/planetlabs/numpytiles-spec/"></a>NumpyTile</a> format.
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The source is rendered with a <code>ol/layer/WebGLTile</code> layer. Adjusting the sliders above
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performs a contrast stretch by adjusting the style variables set on the layer.
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tags: "numpytiles, webgl"
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resources:
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- https://unpkg.com/@planet/ol-numpytiles@2.0.2/umd/NumpyLoader.js
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---
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<div id="map" class="map"></div>
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<div>
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<h5>Contrast stretch</h5>
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<ul>
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<li>Min <input type="range" min="1000" max="10000" id="input-min"/> <span id="output-min"></span></li>
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<li>Max <input type="range" min="10000" max="50000" id="input-max"/> <span id="output-max"></span></li>
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</ul>
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</div>
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106
examples/numpytile.js
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106
examples/numpytile.js
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@@ -0,0 +1,106 @@
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import Map from '../src/ol/Map.js';
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import TileLayer from '../src/ol/layer/WebGLTile.js';
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import View from '../src/ol/View.js';
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import DataTileSource from '../src/ol/source/DataTile.js';
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import {fromLonLat} from '../src/ol/proj.js';
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// 16-bit COG
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// Which will be served as NumpyTiles.
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const COG =
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'https://storage.googleapis.com/open-cogs/stac-examples/20201211_223832_CS2_analytic.tif';
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function numpyTileLoader(z, x, y) {
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const url = `https://api.cogeo.xyz/cog/tiles/WebMercatorQuad/${z}/${x}/${y}@1x?format=npy&url=${encodeURIComponent(
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COG
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)}`;
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return fetch(url)
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.then((r) => r.arrayBuffer())
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.then((buffer) => NumpyLoader.fromArrayBuffer(buffer)) // eslint-disable-line no-undef
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.then((numpyData) => {
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// flatten the numpy data
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const dataTile = new Float32Array(256 * 256 * 5);
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const bandSize = 256 * 256;
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for (let x = 0; x < 256; x++) {
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for (let y = 0; y < 256; y++) {
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const px = x + y * 256;
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dataTile[px * 5 + 0] = numpyData.data[y * 256 + x];
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dataTile[px * 5 + 1] = numpyData.data[bandSize + y * 256 + x];
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dataTile[px * 5 + 2] = numpyData.data[bandSize * 2 + y * 256 + x];
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dataTile[px * 5 + 3] = numpyData.data[bandSize * 3 + y * 256 + x];
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dataTile[px * 5 + 4] =
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numpyData.data[bandSize * 4 + y * 256 + x] > 0 ? 1.0 : 0;
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}
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}
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return dataTile;
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});
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}
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const interpolateBand = (bandIdx) => [
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'interpolate',
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['linear'],
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['band', bandIdx],
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['var', 'bMin'],
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0,
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['var', 'bMax'],
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1,
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];
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const initialMin = 3000;
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const initialMax = 18000;
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const numpyLayer = new TileLayer({
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style: {
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color: [
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'array',
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interpolateBand(3),
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interpolateBand(2),
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interpolateBand(1),
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['band', 5],
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],
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variables: {
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'bMin': initialMin,
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'bMax': initialMax,
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},
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},
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source: new DataTileSource({
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loader: numpyTileLoader,
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bandCount: 5,
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}),
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});
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const map = new Map({
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target: 'map',
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layers: [numpyLayer],
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view: new View({
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center: fromLonLat([172.933, 1.3567]),
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zoom: 15,
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}),
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});
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const inputMin = document.getElementById('input-min');
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const inputMax = document.getElementById('input-max');
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const outputMin = document.getElementById('output-min');
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const outputMax = document.getElementById('output-max');
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inputMin.addEventListener('input', (evt) => {
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numpyLayer.updateStyleVariables({
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'bMin': parseFloat(evt.target.value),
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'bMax': parseFloat(inputMax.value),
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});
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outputMin.innerText = evt.target.value;
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});
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inputMax.addEventListener('input', (evt) => {
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numpyLayer.updateStyleVariables({
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'bMin': parseFloat(inputMin.value),
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'bMax': parseFloat(evt.target.value),
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});
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outputMax.innerText = evt.target.value;
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});
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inputMin.value = initialMin;
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inputMax.value = initialMax;
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outputMin.innerText = initialMin;
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outputMax.innerText = initialMax;
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@@ -6,7 +6,7 @@ import TileState from './TileState.js';
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/**
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* Data that can be used with a DataTile.
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* @typedef {Uint8Array|Uint8ClampedArray|DataView} Data
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* @typedef {Uint8Array|Uint8ClampedArray|Float32Array|DataView} Data
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*/
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/**
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@@ -426,7 +426,10 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const uniformName = Uniforms.TILE_TEXTURE_PREFIX + textureIndex;
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gl.activeTexture(gl[textureProperty]);
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gl.bindTexture(gl.TEXTURE_2D, tileTexture.textures[textureIndex]);
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gl.uniform1i(this.helper.getUniformLocation(uniformName), 0);
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gl.uniform1i(
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this.helper.getUniformLocation(uniformName),
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textureIndex
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);
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}
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const alpha =
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@@ -26,6 +26,7 @@ import {getUid} from '../util.js';
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* @property {number} [tilePixelRatio] Tile pixel ratio.
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* @property {boolean} [wrapX=true] Render tiles beyond the antimeridian.
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* @property {number} [transition] Transition time when fading in new tiles (in miliseconds).
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* @property {number} [bandCount=4] Number of bands represented in the data.
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*/
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/**
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@@ -81,7 +82,7 @@ class DataTileSource extends TileSource {
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/**
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* @type {number}
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*/
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this.bandCount = 4; // assume RGBA
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this.bandCount = options.bandCount === undefined ? 4 : options.bandCount; // assume RGBA if undefined
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}
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/**
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@@ -279,7 +279,12 @@ class WebGLHelper extends Disposable {
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this.currentProgram_ = null;
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assert(includes(getSupportedExtensions(), 'OES_element_index_uint'), 63);
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assert(includes(getSupportedExtensions(), 'OES_texture_float'), 63);
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assert(includes(getSupportedExtensions(), 'OES_texture_float_linear'), 63);
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gl.getExtension('OES_element_index_uint');
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gl.getExtension('OES_texture_float');
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gl.getExtension('OES_texture_float_linear');
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this.canvas_.addEventListener(
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ContextEventType.LOST,
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@@ -15,6 +15,7 @@ function bindAndConfigure(gl, texture) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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}
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/**
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@@ -61,6 +62,8 @@ function uploadDataTexture(gl, texture, data, size, bandCount) {
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}
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}
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const texType = data instanceof Float32Array ? gl.FLOAT : gl.UNSIGNED_BYTE;
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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@@ -69,7 +72,7 @@ function uploadDataTexture(gl, texture, data, size, bandCount) {
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size[1],
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0,
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format,
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gl.UNSIGNED_BYTE,
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texType,
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data
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);
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}
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@@ -149,8 +152,12 @@ class TileTexture extends EventTarget {
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}
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const data = tile.getData();
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const isFloat = data instanceof Float32Array;
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const pixelCount = this.size[0] * this.size[1];
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this.bandCount = data.byteLength / pixelCount;
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// Float arrays feature four bytes per element,
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// BYTES_PER_ELEMENT throws a TypeScript exception but would handle
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// this better for more varied typed arrays.
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this.bandCount = data.byteLength / (isFloat ? 4 : 1) / pixelCount;
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const textureCount = Math.ceil(this.bandCount / 4);
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if (textureCount === 1) {
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@@ -160,6 +167,8 @@ class TileTexture extends EventTarget {
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return;
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}
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const DataType = isFloat ? Float32Array : Uint8Array;
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const textureDataArrays = new Array(textureCount);
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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const texture = gl.createTexture();
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@@ -167,7 +176,7 @@ class TileTexture extends EventTarget {
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const bandCount =
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textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
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textureDataArrays[textureIndex] = new Uint8Array(pixelCount * bandCount);
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textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
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}
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const valueCount = pixelCount * this.bandCount;
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