Merge pull request #13151 from mike-000/null-attributes
Avoid error accessing attributes when context is lost
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@@ -273,7 +273,7 @@ class WebGLPostProcessingPass {
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const canvasId = getUid(gl.canvas);
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if (!frameState.renderTargets[canvasId]) {
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const attributes = gl.getContextAttributes();
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if (attributes.preserveDrawingBuffer) {
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if (attributes && attributes.preserveDrawingBuffer) {
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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}
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