Fix compiler and compiled lib related problems.
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@@ -230,7 +230,7 @@ ol.render.webgl.Replay.prototype.replay = function(context,
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// disable the vertex attrib arrays
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// disable the vertex attrib arrays
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for (var i in locations) {
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for (var i in locations) {
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if (i.startsWith('a_')) {
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if (typeof locations[i] === 'number') {
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gl.disableVertexAttribArray(locations[i]);
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gl.disableVertexAttribArray(locations[i]);
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}
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}
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}
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}
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@@ -1401,9 +1401,7 @@ ol.render.webgl.LineStringReplay.prototype.setUpProgram_ = function(gl, context,
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*/
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*/
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ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, hitDetection) {
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ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, hitDetection) {
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//Save GL parameters.
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//Save GL parameters.
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/** @type {number} */
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var tmpDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
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var tmpDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
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/** @type {boolean} */
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var tmpDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
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var tmpDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
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gl.enable(gl.DEPTH_TEST);
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gl.enable(gl.DEPTH_TEST);
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@@ -1418,8 +1416,12 @@ ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, s
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gl.clear(gl.DEPTH_BUFFER_BIT);
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gl.clear(gl.DEPTH_BUFFER_BIT);
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.DEPTH_TEST);
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//Restore GL parameters.
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//Restore GL parameters.
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gl.depthMask(tmpDepthMask);
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if (typeof tmpDepthMask === 'boolean') {
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gl.depthFunc(tmpDepthFunc);
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gl.depthMask(tmpDepthMask);
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}
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if (typeof tmpDepthFunc === 'number') {
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gl.depthFunc(tmpDepthFunc);
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}
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};
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};
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/**
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/**
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