Transform tile-pixels coordinates only once
This allows us to simplify the vector tile renderer significantly, because there are no more coordinates that need special tile-pixel handling.
This commit is contained in:
@@ -15,7 +15,6 @@ goog.require('ol.render.replay');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.vector');
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goog.require('ol.size');
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goog.require('ol.transform');
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@@ -156,36 +155,21 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup_ = function(
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if (sourceTile.getState() == ol.TileState.ERROR) {
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continue;
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}
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replayState.dirty = false;
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var sourceTileCoord = sourceTile.tileCoord;
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var tileProjection = sourceTile.getProjection();
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var sourceTileResolution = sourceTileGrid.getResolution(sourceTile.tileCoord[0]);
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var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
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var sharedExtent = ol.extent.getIntersection(tileExtent, sourceTileExtent);
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var extent, reproject, tileResolution;
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if (tileProjection.getUnits() == ol.proj.Units.TILE_PIXELS) {
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var tilePixelRatio = tileResolution = this.getTilePixelRatio_(source, sourceTile);
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var transform = ol.transform.compose(this.tmpTransform_,
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0, 0,
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1 / sourceTileResolution * tilePixelRatio, -1 / sourceTileResolution * tilePixelRatio,
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0,
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-sourceTileExtent[0], -sourceTileExtent[3]);
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extent = (ol.transform.apply(transform, [sharedExtent[0], sharedExtent[3]])
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.concat(ol.transform.apply(transform, [sharedExtent[2], sharedExtent[1]])));
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} else {
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tileResolution = resolution;
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extent = sharedExtent;
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if (!ol.proj.equivalent(projection, tileProjection)) {
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reproject = true;
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sourceTile.setProjection(projection);
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}
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var tileProjection = sourceTile.getProjection();
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var reproject = false;
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if (!ol.proj.equivalent(projection, tileProjection)) {
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reproject = true;
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sourceTile.setProjection(projection);
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}
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replayState.dirty = false;
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var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
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tileResolution, source.getOverlaps(), layer.getRenderBuffer());
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var replayGroup = new ol.render.canvas.ReplayGroup(0, sharedExtent,
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resolution, source.getOverlaps(), layer.getRenderBuffer());
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var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
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tileResolution, pixelRatio);
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resolution, pixelRatio);
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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@@ -221,6 +205,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup_ = function(
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for (var i = 0, ii = features.length; i < ii; ++i) {
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feature = features[i];
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if (reproject) {
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if (tileProjection.getUnits() == ol.proj.Units.TILE_PIXELS) {
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// projected tile extent
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tileProjection.setWorldExtent(sourceTileExtent);
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// tile extent in tile pixel space
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tileProjection.setExtent(sourceTile.getExtent());
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}
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feature.getGeometry().transform(tileProjection, projection);
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}
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renderFeature.call(this, feature);
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@@ -263,10 +253,9 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
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var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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var sourceTileGrid = source.getTileGrid();
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var bufferedExtent, found, tileSpaceCoordinate;
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var i, ii, origin, replayGroup;
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var tile, tileCoord, tileExtent, tilePixelRatio, tileRenderResolution;
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var bufferedExtent, found;
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var i, ii, replayGroup;
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var tile, tileCoord, tileExtent;
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for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
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tile = renderedTiles[i];
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tileCoord = tile.tileCoord;
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@@ -280,25 +269,9 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
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if (sourceTile.getState() == ol.TileState.ERROR) {
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continue;
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}
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if (sourceTile.getProjection().getUnits() === ol.proj.Units.TILE_PIXELS) {
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var sourceTileCoord = sourceTile.tileCoord;
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var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord, this.tmpExtent);
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origin = ol.extent.getTopLeft(sourceTileExtent);
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tilePixelRatio = this.getTilePixelRatio_(source, sourceTile);
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var sourceTileResolution = sourceTileGrid.getResolution(sourceTileCoord[0]);
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tileRenderResolution = sourceTileResolution / tilePixelRatio;
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tileSpaceCoordinate = [
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(coordinate[0] - origin[0]) / tileRenderResolution,
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(origin[1] - coordinate[1]) / tileRenderResolution
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];
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var upscaling = tileGrid.getResolution(tileCoord[0]) / sourceTileResolution;
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resolution = tilePixelRatio * upscaling;
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} else {
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tileSpaceCoordinate = coordinate;
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}
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replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
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found = found || replayGroup.forEachFeatureAtCoordinate(
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tileSpaceCoordinate, resolution, rotation, hitTolerance, {},
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coordinate, resolution, rotation, hitTolerance, {},
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @return {?} Callback result.
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@@ -323,43 +296,26 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
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* @private
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.getReplayTransform_ = function(tile, frameState) {
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if (tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS) {
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var layer = this.getLayer();
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var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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var tileGrid = source.getTileGrid();
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var tileCoord = tile.tileCoord;
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var tileResolution =
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tileGrid.getResolution(tileCoord[0]) / this.getTilePixelRatio_(source, tile);
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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var renderResolution = viewState.resolution / pixelRatio;
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var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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var center = viewState.center;
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var origin = ol.extent.getTopLeft(tileExtent);
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var size = frameState.size;
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var offsetX = Math.round(pixelRatio * size[0] / 2);
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var offsetY = Math.round(pixelRatio * size[1] / 2);
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return ol.transform.compose(this.tmpTransform_,
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offsetX, offsetY,
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tileResolution / renderResolution, tileResolution / renderResolution,
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viewState.rotation,
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(origin[0] - center[0]) / tileResolution,
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(center[1] - origin[1]) / tileResolution);
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} else {
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return this.getTransform(frameState, 0);
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}
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};
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/**
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* @private
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* @param {ol.source.VectorTile} source Source.
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* @param {ol.VectorTile} tile Tile.
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* @return {number} The tile's pixel ratio.
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.getTilePixelRatio_ = function(source, tile) {
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return ol.extent.getWidth(tile.getExtent()) /
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ol.size.toSize(source.getTileGrid().getTileSize(tile.tileCoord[0]))[0];
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var layer = this.getLayer();
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var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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var tileGrid = source.getTileGrid();
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var tileCoord = tile.tileCoord;
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var tileResolution = tileGrid.getResolution(tileCoord[0]);
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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var renderResolution = viewState.resolution / pixelRatio;
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var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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var center = viewState.center;
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var origin = ol.extent.getTopLeft(tileExtent);
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var size = frameState.size;
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var offsetX = Math.round(pixelRatio * size[0] / 2);
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var offsetY = Math.round(pixelRatio * size[1] / 2);
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return ol.transform.compose(this.tmpTransform_,
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offsetX, offsetY,
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tileResolution / renderResolution, tileResolution / renderResolution,
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viewState.rotation,
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(origin[0] - center[0]) / tileResolution,
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(center[1] - origin[1]) / tileResolution);
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};
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@@ -387,7 +343,6 @@ ol.renderer.canvas.VectorTileLayer.prototype.postCompose = function(context, fra
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var offsetX = Math.round(pixelRatio * size[0] / 2);
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var offsetY = Math.round(pixelRatio * size[1] / 2);
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var tiles = this.renderedTiles;
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var sourceTileGrid = source.getTileGrid();
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var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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var clips = [];
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var zs = [];
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@@ -404,15 +359,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.postCompose = function(context, fra
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if (sourceTile.getState() == ol.TileState.ERROR) {
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continue;
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}
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var tilePixelRatio = this.getTilePixelRatio_(source, sourceTile);
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var replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
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if (renderMode != ol.layer.VectorTileRenderType.VECTOR && !replayGroup.hasReplays(replays)) {
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continue;
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}
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var currentZ = sourceTile.tileCoord[0];
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var sourceResolution = sourceTileGrid.getResolution(currentZ);
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var transform = this.getReplayTransform_(sourceTile, frameState);
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ol.transform.translate(transform, worldOffset * tilePixelRatio / sourceResolution, 0);
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var transform = this.getTransform(frameState, worldOffset);
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var currentClip = replayGroup.getClipCoords(transform);
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context.save();
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context.globalAlpha = layerState.opacity;
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@@ -492,7 +444,6 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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var z = tileCoord[0];
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var pixelRatio = frameState.pixelRatio;
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var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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var sourceTileGrid = source.getTileGrid();
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var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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var resolution = tileGrid.getResolution(z);
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var context = tile.getContext(layer);
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@@ -505,22 +456,10 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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if (sourceTile.getState() == ol.TileState.ERROR) {
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continue;
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}
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var tilePixelRatio = this.getTilePixelRatio_(source, sourceTile);
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var sourceTileCoord = sourceTile.tileCoord;
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var pixelScale = pixelRatio / resolution;
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var transform = ol.transform.reset(this.tmpTransform_);
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if (sourceTile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS) {
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var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord, this.tmpExtent);
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var sourceResolution = sourceTileGrid.getResolution(sourceTileCoord[0]);
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var renderPixelRatio = pixelRatio / tilePixelRatio * sourceResolution / resolution;
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ol.transform.scale(transform, renderPixelRatio, renderPixelRatio);
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var offsetX = (sourceTileExtent[0] - tileExtent[0]) / sourceResolution * tilePixelRatio;
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var offsetY = (tileExtent[3] - sourceTileExtent[3]) / sourceResolution * tilePixelRatio;
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ol.transform.translate(transform, Math.round(offsetX), Math.round(offsetY));
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} else {
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ol.transform.scale(transform, pixelScale, -pixelScale);
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ol.transform.translate(transform, -tileExtent[0], -tileExtent[3]);
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}
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ol.transform.scale(transform, pixelScale, -pixelScale);
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ol.transform.translate(transform, -tileExtent[0], -tileExtent[3]);
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var replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
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replayGroup.replay(context, pixelRatio, transform, 0, {}, replays, true);
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}
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