Remove unused variable, coding style

This commit is contained in:
Frederic Junod
2013-02-18 16:39:34 +01:00
parent 8c1d42a318
commit 48ff4a95e0

View File

@@ -45,19 +45,14 @@ ol.interaction.TouchPan.prototype.handleTouchMove = function(mapBrowserEvent) {
this.kinetic_.update(centroid.x, centroid.y);
var map = mapBrowserEvent.map;
var view = map.getView();
var resolution = view.getResolution();
var rotation = view.getRotation();
var center = view.getCenter();
var deltaX = this.lastCentroid.x - centroid.x;
var deltaY = centroid.y - this.lastCentroid.y;
var newCenter = new ol.Coordinate(deltaX, deltaY)
var center = new ol.Coordinate(deltaX, deltaY)
.scale(view.getResolution())
.rotate(view.getRotation());
// FIXME: nice to have center.add(...);
newCenter.x += center.x;
newCenter.y += center.y;
view.setCenter(newCenter);
.rotate(view.getRotation())
.add(view.getCenter());
view.setCenter(center);
}
this.lastCentroid = centroid;
};