Merge pull request #5708 from ahocevar/no-closepath
Remove unnecessary closePath() instructions
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@@ -1256,29 +1256,41 @@ ol.inherits(ol.render.canvas.PolygonReplay, ol.render.canvas.Replay);
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*/
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ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCoordinates, offset, ends, stride) {
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var state = this.state_;
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var fill = state.fillStyle !== undefined;
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var stroke = state.strokeStyle != undefined;
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var numEnds = ends.length;
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if (!fill && !stroke) {
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return ends[numEnds - 1];
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}
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var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH];
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this.instructions.push(beginPathInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction);
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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for (var i = 0; i < numEnds; ++i) {
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var end = ends[i];
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var myBegin = this.coordinates.length;
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var myEnd = this.appendFlatCoordinates(
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flatCoordinates, offset, end, stride, true);
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var myEnd = this.appendFlatCoordinates(flatCoordinates, offset, end, stride,
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// Performance optimization: only close the ring when we do not have a
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// stroke. Otherwise closePath() will take care of that.
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!stroke);
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var moveToLineToInstruction =
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[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
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var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
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this.instructions.push(moveToLineToInstruction, closePathInstruction);
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this.hitDetectionInstructions.push(moveToLineToInstruction,
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closePathInstruction);
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this.instructions.push(moveToLineToInstruction);
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this.hitDetectionInstructions.push(moveToLineToInstruction);
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if (stroke) {
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// Performance optimization: only call closePath() when we have a stroke.
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// Otherwise the ring is closed already (see appendFlatCoordinates above).
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var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
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this.instructions.push(closePathInstruction);
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this.hitDetectionInstructions.push(closePathInstruction);
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}
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offset = end;
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}
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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if (state.fillStyle !== undefined) {
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if (fill) {
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this.instructions.push(fillInstruction);
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}
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if (state.strokeStyle !== undefined) {
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if (stroke) {
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goog.DEBUG && console.assert(state.lineWidth !== undefined,
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'state.lineWidth should be defined');
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var strokeInstruction = [ol.render.canvas.Instruction.STROKE];
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@@ -2065,7 +2077,6 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, pixelRatio,
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context.lineTo(flatClipCoords[2], flatClipCoords[3]);
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context.lineTo(flatClipCoords[4], flatClipCoords[5]);
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context.lineTo(flatClipCoords[6], flatClipCoords[7]);
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context.closePath();
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context.clip();
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var replayTypes = opt_replayTypes ? opt_replayTypes : ol.render.replay.ORDER;
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