Move olx.layer.VectorOptions to ol/layer/Vector
This commit is contained in:
169
externs/olx.js
169
externs/olx.js
@@ -5,175 +5,6 @@
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let olx;
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let olx;
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/**
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* @typedef {{renderOrder: (ol.RenderOrderFunction|null|undefined),
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* minResolution: (number|undefined),
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* maxResolution: (number|undefined),
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* opacity: (number|undefined),
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* renderBuffer: (number|undefined),
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* renderMode: (ol.layer.VectorRenderType|string|undefined),
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* source: (ol.source.Vector|undefined),
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* map: (ol.PluggableMap|undefined),
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* declutter: (boolean|undefined),
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* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined),
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* maxTilesLoading: (number|undefined),
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* updateWhileAnimating: (boolean|undefined),
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* updateWhileInteracting: (boolean|undefined),
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* visible: (boolean|undefined),
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* zIndex: (number|undefined)}}
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*/
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olx.layer.VectorOptions;
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/**
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* Render mode for vector layers:
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* * `'image'`: Vector layers are rendered as images. Great performance, but
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* point symbols and texts are always rotated with the view and pixels are
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* scaled during zoom animations.
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* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering
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* even during animations, but slower performance.
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* Default is `vector`.
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* @type {ol.layer.VectorRenderType|string|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.renderMode;
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/**
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* Render order. Function to be used when sorting features before rendering. By
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* default features are drawn in the order that they are created. Use `null` to
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* avoid the sort, but get an undefined draw order.
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* @type {ol.RenderOrderFunction|null|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.renderOrder;
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/**
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* Sets the layer as overlay on a map. The map will not manage this layer in its
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* layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it
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* managed by the map is to use {@link ol.Map#addLayer}.
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* @type {ol.PluggableMap|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.map;
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/**
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* The bounding extent for layer rendering. The layer will not be rendered
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* outside of this extent.
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* @type {ol.Extent|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.extent;
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/**
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* The minimum resolution (inclusive) at which this layer will be visible.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.minResolution;
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/**
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* The maximum resolution (exclusive) below which this layer will be visible.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.maxResolution;
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/**
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* Opacity. 0-1. Default is `1`.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.opacity;
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/**
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* The buffer around the viewport extent used by the renderer when getting
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* features from the vector source for the rendering or hit-detection.
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* Recommended value: the size of the largest symbol, line width or label.
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* Default is 100 pixels.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.renderBuffer;
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/**
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* Source.
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* @type {ol.source.Vector}
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* @api
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*/
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olx.layer.VectorOptions.prototype.source;
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/**
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* Declutter images and text. Decluttering is applied to all image and text
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* styles, and the priority is defined by the z-index of the style. Lower
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* z-index means higher priority. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.declutter;
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/**
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* Layer style. See {@link ol.style} for default style which will be used if
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* this is not defined.
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* @type {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.style;
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/**
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* Maximum number tiles to load simultaneously. Default is `16`.
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* @type {number|undefined}
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*/
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olx.layer.VectorOptions.prototype.maxTilesLoading;
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/**
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* When set to `true`, feature batches will be recreated during animations.
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* This means that no vectors will be shown clipped, but the setting will have a
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* performance impact for large amounts of vector data. When set to `false`,
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* batches will be recreated when no animation is active. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.updateWhileAnimating;
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/**
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* When set to `true`, feature batches will be recreated during interactions.
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* See also `updateWhileAnimating`. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.updateWhileInteracting;
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/**
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* Visibility. Default is `true` (visible).
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* @type {boolean|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.visible;
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/**
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* The z-index for layer rendering. At rendering time, the layers will be
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* ordered, first by Z-index and then by position. The default Z-index is 0.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.zIndex;
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/**
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/**
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* @typedef {{extent: (ol.Extent|undefined),
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* @typedef {{extent: (ol.Extent|undefined),
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* map: (ol.PluggableMap|undefined),
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* map: (ol.PluggableMap|undefined),
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@@ -78,7 +78,7 @@ const Heatmap = function(opt_options) {
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delete baseOptions.blur;
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delete baseOptions.blur;
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delete baseOptions.shadow;
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delete baseOptions.shadow;
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delete baseOptions.weight;
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delete baseOptions.weight;
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VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
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VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
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/**
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/**
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* @private
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* @private
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@@ -9,6 +9,49 @@ import {assign} from '../obj.js';
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import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
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import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
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/**
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* @typedef {Object} Options
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {ol.RenderOrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
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* renderer when getting features from the vector source for the rendering or hit-detection.
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* Recommended value: the size of the largest symbol, line width or label.
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* @property {ol.layer.VectorRenderType|string} [renderMode='vector'] Render mode for vector layers:
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* * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
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* texts are always rotated with the view and pixels are scaled during zoom animations.
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* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
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* animations, but slower performance.
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* @property {ol.source.Vector} [source] Source.
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* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link ol.Map#addLayer}.
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* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
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* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
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* means higher priority.
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* @property {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction} [style] Layer style. See
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* {@link ol.style} for default style which will be used if this is not defined.
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* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
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* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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* will have a performance impact for large amounts of vector data. When set to `false`, batches
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* will be recreated when no animation is active.
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* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
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* recreated during interactions. See also `updateWhileAnimating`.
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*/
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/**
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/**
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* @enum {string}
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* @enum {string}
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* @private
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* @private
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@@ -28,12 +71,12 @@ const Property = {
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* @constructor
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* @constructor
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* @extends {module:ol/layer/Layer~Layer}
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* @extends {module:ol/layer/Layer~Layer}
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* @fires ol.render.Event
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* @fires ol.render.Event
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* @param {olx.layer.VectorOptions=} opt_options Options.
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* @param {module:ol/layer/Vector~Options=} opt_options Options.
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* @api
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* @api
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*/
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*/
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const VectorLayer = function(opt_options) {
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const VectorLayer = function(opt_options) {
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const options = opt_options ?
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const options = opt_options ?
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opt_options : /** @type {olx.layer.VectorOptions} */ ({});
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opt_options : /** @type {module:ol/layer/Vector~Options} */ ({});
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const baseOptions = assign({}, options);
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const baseOptions = assign({}, options);
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@@ -39,7 +39,7 @@ const VectorTileLayer = function(opt_options) {
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delete baseOptions.preload;
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delete baseOptions.preload;
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delete baseOptions.useInterimTilesOnError;
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delete baseOptions.useInterimTilesOnError;
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VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
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VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
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this.setPreload(options.preload ? options.preload : 0);
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this.setPreload(options.preload ? options.preload : 0);
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this.setUseInterimTilesOnError(options.useInterimTilesOnError ?
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this.setUseInterimTilesOnError(options.useInterimTilesOnError ?
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