diff --git a/externs/olx.js b/externs/olx.js
index 63961dcc7e..0e4988ffb7 100644
--- a/externs/olx.js
+++ b/externs/olx.js
@@ -5,175 +5,6 @@
let olx;
-/**
- * @typedef {{renderOrder: (ol.RenderOrderFunction|null|undefined),
- * minResolution: (number|undefined),
- * maxResolution: (number|undefined),
- * opacity: (number|undefined),
- * renderBuffer: (number|undefined),
- * renderMode: (ol.layer.VectorRenderType|string|undefined),
- * source: (ol.source.Vector|undefined),
- * map: (ol.PluggableMap|undefined),
- * declutter: (boolean|undefined),
- * style: (ol.style.Style|Array.
|ol.StyleFunction|undefined),
- * maxTilesLoading: (number|undefined),
- * updateWhileAnimating: (boolean|undefined),
- * updateWhileInteracting: (boolean|undefined),
- * visible: (boolean|undefined),
- * zIndex: (number|undefined)}}
- */
-olx.layer.VectorOptions;
-
-
-/**
- * Render mode for vector layers:
- * * `'image'`: Vector layers are rendered as images. Great performance, but
- * point symbols and texts are always rotated with the view and pixels are
- * scaled during zoom animations.
- * * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering
- * even during animations, but slower performance.
- * Default is `vector`.
- * @type {ol.layer.VectorRenderType|string|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.renderMode;
-
-
-/**
- * Render order. Function to be used when sorting features before rendering. By
- * default features are drawn in the order that they are created. Use `null` to
- * avoid the sort, but get an undefined draw order.
- * @type {ol.RenderOrderFunction|null|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.renderOrder;
-
-
-/**
- * Sets the layer as overlay on a map. The map will not manage this layer in its
- * layers collection, and the layer will be rendered on top. This is useful for
- * temporary layers. The standard way to add a layer to a map and have it
- * managed by the map is to use {@link ol.Map#addLayer}.
- * @type {ol.PluggableMap|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.map;
-
-
-/**
- * The bounding extent for layer rendering. The layer will not be rendered
- * outside of this extent.
- * @type {ol.Extent|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.extent;
-
-
-/**
- * The minimum resolution (inclusive) at which this layer will be visible.
- * @type {number|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.minResolution;
-
-
-/**
- * The maximum resolution (exclusive) below which this layer will be visible.
- * @type {number|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.maxResolution;
-
-
-/**
- * Opacity. 0-1. Default is `1`.
- * @type {number|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.opacity;
-
-
-/**
- * The buffer around the viewport extent used by the renderer when getting
- * features from the vector source for the rendering or hit-detection.
- * Recommended value: the size of the largest symbol, line width or label.
- * Default is 100 pixels.
- * @type {number|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.renderBuffer;
-
-
-/**
- * Source.
- * @type {ol.source.Vector}
- * @api
- */
-olx.layer.VectorOptions.prototype.source;
-
-
-/**
- * Declutter images and text. Decluttering is applied to all image and text
- * styles, and the priority is defined by the z-index of the style. Lower
- * z-index means higher priority. Default is `false`.
- * @type {boolean|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.declutter;
-
-
-/**
- * Layer style. See {@link ol.style} for default style which will be used if
- * this is not defined.
- * @type {ol.style.Style|Array.|ol.StyleFunction|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.style;
-
-
-/**
- * Maximum number tiles to load simultaneously. Default is `16`.
- * @type {number|undefined}
- */
-olx.layer.VectorOptions.prototype.maxTilesLoading;
-
-/**
- * When set to `true`, feature batches will be recreated during animations.
- * This means that no vectors will be shown clipped, but the setting will have a
- * performance impact for large amounts of vector data. When set to `false`,
- * batches will be recreated when no animation is active. Default is `false`.
- * @type {boolean|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.updateWhileAnimating;
-
-
-/**
- * When set to `true`, feature batches will be recreated during interactions.
- * See also `updateWhileAnimating`. Default is `false`.
- * @type {boolean|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.updateWhileInteracting;
-
-
-/**
- * Visibility. Default is `true` (visible).
- * @type {boolean|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.visible;
-
-
-/**
- * The z-index for layer rendering. At rendering time, the layers will be
- * ordered, first by Z-index and then by position. The default Z-index is 0.
- * @type {number|undefined}
- * @api
- */
-olx.layer.VectorOptions.prototype.zIndex;
-
-
/**
* @typedef {{extent: (ol.Extent|undefined),
* map: (ol.PluggableMap|undefined),
diff --git a/src/ol/layer/Heatmap.js b/src/ol/layer/Heatmap.js
index 9362db3f2a..84b5f940fa 100644
--- a/src/ol/layer/Heatmap.js
+++ b/src/ol/layer/Heatmap.js
@@ -78,7 +78,7 @@ const Heatmap = function(opt_options) {
delete baseOptions.blur;
delete baseOptions.shadow;
delete baseOptions.weight;
- VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
+ VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
/**
* @private
diff --git a/src/ol/layer/Vector.js b/src/ol/layer/Vector.js
index 8830273691..e2a8fdaa62 100644
--- a/src/ol/layer/Vector.js
+++ b/src/ol/layer/Vector.js
@@ -9,6 +9,49 @@ import {assign} from '../obj.js';
import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
+/**
+ * @typedef {Object} Options
+ * @property {number} [opacity=1] Opacity (0, 1).
+ * @property {boolean} [visible=true] Visibility.
+ * @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
+ * rendered outside of this extent.
+ * @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
+ * will be ordered, first by Z-index and then by position.
+ * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
+ * visible.
+ * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
+ * be visible.
+ * @property {ol.RenderOrderFunction} [renderOrder] Render order. Function to be used when sorting
+ * features before rendering. By default features are drawn in the order that they are created. Use
+ * `null` to avoid the sort, but get an undefined draw order.
+ * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
+ * renderer when getting features from the vector source for the rendering or hit-detection.
+ * Recommended value: the size of the largest symbol, line width or label.
+ * @property {ol.layer.VectorRenderType|string} [renderMode='vector'] Render mode for vector layers:
+ * * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
+ * texts are always rotated with the view and pixels are scaled during zoom animations.
+ * * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
+ * animations, but slower performance.
+ * @property {ol.source.Vector} [source] Source.
+ * @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
+ * this layer in its layers collection, and the layer will be rendered on top. This is useful for
+ * temporary layers. The standard way to add a layer to a map and have it managed by the map is to
+ * use {@link ol.Map#addLayer}.
+ * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
+ * image and text styles, and the priority is defined by the z-index of the style. Lower z-index
+ * means higher priority.
+ * @property {ol.style.Style|Array.|ol.StyleFunction} [style] Layer style. See
+ * {@link ol.style} for default style which will be used if this is not defined.
+ * @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
+ * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
+ * recreated during animations. This means that no vectors will be shown clipped, but the setting
+ * will have a performance impact for large amounts of vector data. When set to `false`, batches
+ * will be recreated when no animation is active.
+ * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
+ * recreated during interactions. See also `updateWhileAnimating`.
+ */
+
+
/**
* @enum {string}
* @private
@@ -28,12 +71,12 @@ const Property = {
* @constructor
* @extends {module:ol/layer/Layer~Layer}
* @fires ol.render.Event
- * @param {olx.layer.VectorOptions=} opt_options Options.
+ * @param {module:ol/layer/Vector~Options=} opt_options Options.
* @api
*/
const VectorLayer = function(opt_options) {
const options = opt_options ?
- opt_options : /** @type {olx.layer.VectorOptions} */ ({});
+ opt_options : /** @type {module:ol/layer/Vector~Options} */ ({});
const baseOptions = assign({}, options);
diff --git a/src/ol/layer/VectorTile.js b/src/ol/layer/VectorTile.js
index 48ca9e7302..d8e3085a77 100644
--- a/src/ol/layer/VectorTile.js
+++ b/src/ol/layer/VectorTile.js
@@ -39,7 +39,7 @@ const VectorTileLayer = function(opt_options) {
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
- VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
+ VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError ?