Module type for ol.source.Vector
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@@ -15,7 +15,7 @@ import {get as getProjection} from '../proj.js';
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/**
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* @typedef {Object} Options
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* @property {Array.<function(new: module:ol/format/Feature~FeatureFormat)>} [formatConstructors] Format constructors.
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* @property {ol.source.Vector} [source] Optional vector source where features will be added. If a source is provided
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* @property {module:ol/source/Vector~VectorSource} [source] Optional vector source where features will be added. If a source is provided
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* all existing features will be removed and new features will be added when
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* they are dropped on the target. If you want to add features to a vector
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* source without removing the existing features (append only), instead of
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@@ -120,7 +120,7 @@ const DragAndDrop = function(opt_options) {
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/**
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* @private
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* @type {ol.source.Vector}
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* @type {module:ol/source/Vector~VectorSource}
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*/
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this.source_ = options.source || null;
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@@ -33,7 +33,7 @@ import Style from '../style/Style.js';
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* @property {string|function(module:ol/Feature~Feature):number} [weight='weight'] The feature
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* attribute to use for the weight or a function that returns a weight from a feature. Weight values
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* should range from 0 to 1 (and values outside will be clamped to that range).
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* @property {ol.source.Vector} [source] Source.
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* @property {module:ol/source/Vector~VectorSource} [source] Source.
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*/
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@@ -32,7 +32,7 @@ import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.
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* texts are always rotated with the view and pixels are scaled during zoom animations.
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* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
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* animations, but slower performance.
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* @property {ol.source.Vector} [source] Source.
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* @property {module:ol/source/Vector~VectorSource} [source] Source.
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* @property {module:ol/PluggableMap~PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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@@ -181,9 +181,9 @@ VectorLayer.prototype.getRenderOrder = function() {
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/**
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* Return the associated {@link ol.source.Vector vectorsource} of the layer.
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* Return the associated {@link module:ol/source/Vector~VectorSource vectorsource} of the layer.
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* @function
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* @return {ol.source.Vector} Source.
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* @return {module:ol/source/Vector~VectorSource} Source.
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* @api
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*/
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VectorLayer.prototype.getSource;
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@@ -130,7 +130,7 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
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const projection = viewState.projection;
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const rotation = viewState.rotation;
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const projectionExtent = projection.getExtent();
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const vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
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const vectorSource = /** @type {module:ol/source/Vector~VectorSource} */ (this.getLayer().getSource());
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let transform = this.getTransform(frameState, 0);
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@@ -32,7 +32,7 @@ import VectorSource from '../source/Vector.js';
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* See {@link module:ol/geom/Polygon~Polygon#getInteriorPoint} for a way to get a cluster
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* calculation point for polygons.
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* @property {module:ol/proj~ProjectionLike} projection Projection.
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* @property {ol.source.Vector} source Source.
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* @property {module:ol/source/Vector~VectorSource} source Source.
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* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
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*/
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@@ -45,7 +45,7 @@ import VectorSource from '../source/Vector.js';
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*
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* @constructor
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* @param {module:ol/source/Cluster~Options=} options Cluster options.
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* @extends {ol.source.Vector}
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* @extends {module:ol/source/Vector~VectorSource}
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* @api
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*/
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const Cluster = function(options) {
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@@ -87,7 +87,7 @@ const Cluster = function(options) {
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};
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/**
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* @type {ol.source.Vector}
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* @type {module:ol/source/Vector~VectorSource}
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* @protected
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*/
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this.source = options.source;
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@@ -110,7 +110,7 @@ Cluster.prototype.getDistance = function() {
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/**
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* Get a reference to the wrapped source.
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* @return {ol.source.Vector} Source.
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* @return {module:ol/source/Vector~VectorSource} Source.
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* @api
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*/
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Cluster.prototype.getSource = function() {
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@@ -24,7 +24,7 @@ import RBush from '../structs/RBush.js';
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/**
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* @classdesc
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* Events emitted by {@link ol.source.Vector} instances are instances of this
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* Events emitted by {@link module:ol/source/Vector~VectorSource} instances are instances of this
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* type.
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*
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* @constructor
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@@ -64,7 +64,7 @@ inherits(VectorSourceEvent, Event);
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* Example:
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*
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* ```js
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* var vectorSource = new ol.source.Vector({
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* var vectorSource = new module:ol/source/Vector~VectorSource({
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* format: new ol.format.GeoJSON(),
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* loader: function(extent, resolution, projection) {
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* var proj = projection.getCode();
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@@ -119,15 +119,15 @@ inherits(VectorSourceEvent, Event);
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* `false` may improve performance.
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*
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* Note that
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* {@link ol.source.Vector#getFeaturesInExtent},
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* {@link ol.source.Vector#getClosestFeatureToCoordinate} and
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* {@link ol.source.Vector#getExtent} cannot be used when `useSpatialIndex` is
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* set to `false`, and {@link ol.source.Vector#forEachFeatureInExtent} will loop
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* {@link module:ol/source/Vector~VectorSource#getFeaturesInExtent},
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* {@link module:ol/source/Vector~VectorSource#getClosestFeatureToCoordinate} and
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* {@link module:ol/source/Vector~VectorSource#getExtent} cannot be used when `useSpatialIndex` is
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* set to `false`, and {@link module:ol/source/Vector~VectorSource#forEachFeatureInExtent} will loop
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* through all features.
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*
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* When set to `false`, the features will be maintained in an
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* {@link ol.Collection}, which can be retrieved through
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* {@link ol.source.Vector#getFeaturesCollection}.
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* {@link module:ol/source/Vector~VectorSource#getFeaturesCollection}.
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* @property {boolean} [wrapX=true] Wrap the world horizontally. For vector editing across the
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* -180° and 180° meridians to work properly, this should be set to `false`. The
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* resulting geometry coordinates will then exceed the world bounds.
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@@ -266,7 +266,7 @@ inherits(VectorSource, Source);
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/**
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* Add a single feature to the source. If you want to add a batch of features
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* at once, call {@link ol.source.Vector#addFeatures source.addFeatures()}
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* at once, call {@link module:ol/source/Vector~VectorSource#addFeatures source.addFeatures()}
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* instead. A feature will not be added to the source if feature with
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* the same id is already there. The reason for this behavior is to avoid
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* feature duplication when using bbox or tile loading strategies.
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@@ -535,11 +535,11 @@ VectorSource.prototype.forEachFeatureAtCoordinateDirect = function(coordinate, c
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* value, iteration will stop and the function will return the same value.
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*
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* If you are interested in features whose geometry intersects an extent, call
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* the {@link ol.source.Vector#forEachFeatureIntersectingExtent
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* the {@link module:ol/source/Vector~VectorSource#forEachFeatureIntersectingExtent
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* source.forEachFeatureIntersectingExtent()} method instead.
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*
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* When `useSpatialIndex` is set to false, this method will loop through all
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* features, equivalent to {@link ol.source.Vector#forEachFeature}.
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* features, equivalent to {@link module:ol/source/Vector~VectorSource#forEachFeature}.
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*
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* @param {module:ol/extent~Extent} extent Extent.
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* @param {function(module:ol/Feature~Feature): T} callback Called with each feature
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@@ -563,7 +563,7 @@ VectorSource.prototype.forEachFeatureInExtent = function(extent, callback) {
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* value, iteration will stop and the function will return the same value.
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*
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* If you only want to test for bounding box intersection, call the
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* {@link ol.source.Vector#forEachFeatureInExtent
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* {@link module:ol/source/Vector~VectorSource#forEachFeatureInExtent
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* source.forEachFeatureInExtent()} method instead.
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*
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* @param {module:ol/extent~Extent} extent Extent.
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@@ -883,7 +883,7 @@ VectorSource.prototype.removeLoadedExtent = function(extent) {
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/**
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* Remove a single feature from the source. If you want to remove all features
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* at once, use the {@link ol.source.Vector#clear source.clear()} method
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* at once, use the {@link module:ol/source/Vector~VectorSource#clear source.clear()} method
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* instead.
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* @param {module:ol/Feature~Feature} feature Feature to remove.
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* @api
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@@ -61,7 +61,7 @@ import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.
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* with vector features from the server, it is not meant for feature editing.
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* Features are optimized for rendering, their geometries are clipped at or near
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* tile boundaries and simplified for a view resolution. See
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* {@link ol.source.Vector} for vector sources that are suitable for feature
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* {@link module:ol/source/Vector~VectorSource} for vector sources that are suitable for feature
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* editing.
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*
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* @constructor
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