ol.animate.rotate takes an optional anchor

This commit is contained in:
Éric Lemoine
2014-02-27 10:17:10 +01:00
committed by Frederic Junod
parent 00917b7262
commit 3c86dba3a8
2 changed files with 24 additions and 5 deletions

View File

@@ -544,7 +544,8 @@ olx.animation.PanOptions.prototype.easing;
/**
* @typedef {{rotation: number,
* @typedef {{rotation: (number|undefined),
* anchor: (ol.Coordinate|undefined),
* start: (number|undefined),
* duration: (number|undefined),
* easing: (function(number):number|undefined)}}
@@ -554,12 +555,21 @@ olx.animation.RotateOptions;
/**
* The rotation to apply, in radians.
* @type {number}
* The rotation value (in radians) to begin rotating from, typically
* `map.getView().getRotation()`. If `undefined` then `0` is assumed.
* @type {number|undefined}
*/
olx.animation.RotateOptions.prototype.rotation;
/**
* The rotation center/anchor. The map rotates around the center of the view
* if unspecified.
* @type {ol.Coordinate|undefined}
*/
olx.animation.RotateOptions.prototype.anchor;
/**
* The start time of the animation. Default is immediately.
* @type {number|undefined}

View File

@@ -4,6 +4,7 @@ goog.provide('ol.animation');
goog.require('ol.PreRenderFunction');
goog.require('ol.ViewHint');
goog.require('ol.coordinate');
goog.require('ol.easing');
@@ -92,6 +93,8 @@ ol.animation.rotate = function(options) {
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
var anchor = goog.isDef(options.anchor) ?
options.anchor : null;
return (
/**
@@ -106,9 +109,15 @@ ol.animation.rotate = function(options) {
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaRotation =
sourceRotation - frameState.view2DState.rotation;
(sourceRotation - frameState.view2DState.rotation) * delta;
frameState.animate = true;
frameState.view2DState.rotation += delta * deltaRotation;
frameState.view2DState.rotation += deltaRotation;
if (!goog.isNull(anchor)) {
var center = frameState.view2DState.center;
ol.coordinate.sub(center, anchor);
ol.coordinate.rotate(center, deltaRotation);
ol.coordinate.add(center, anchor);
}
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {