Remove no longer needed buffer for direct rendering
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@@ -230,19 +230,16 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
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'Source is an ol.source.VectorTile');
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var tileGrid = source.getTileGrid();
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var tileCoord = tile.getTileCoord();
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var buffer = 1;
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var resolution = tileGrid.getResolution(tileCoord[0]);
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var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
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var extent;
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if (pixelSpace) {
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var tilePixelSize = source.getTilePixelSize(tileCoord[0], pixelRatio,
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tile.getProjection());
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extent = [-buffer, -buffer,
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tilePixelSize[0] + buffer, tilePixelSize[1] + buffer];
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extent = [0, 0, tilePixelSize[0], tilePixelSize[1]];
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} else {
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extent = ol.extent.buffer(tileGrid.getTileCoordExtent(tileCoord),
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buffer * resolution);
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extent = tileGrid.getTileCoordExtent(tileCoord);
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}
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var resolution = tileGrid.getResolution(tileCoord[0]);
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var tileResolution = pixelSpace ? source.getTilePixelRatio() : resolution;
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replayState.dirty = false;
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var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
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