Use ol.dom.createCanvasContext2D in ol.style.Circle
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@@ -4,6 +4,7 @@ goog.require('goog.asserts');
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goog.require('ol');
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goog.require('ol.color');
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goog.require('ol.colorlike');
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goog.require('ol.dom');
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goog.require('ol.has');
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goog.require('ol.render.canvas');
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goog.require('ol.style.Fill');
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@@ -268,18 +269,14 @@ ol.style.Circle.prototype.render_ = function(atlasManager) {
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if (atlasManager === undefined) {
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// no atlas manager is used, create a new canvas
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(document.createElement('CANVAS'));
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this.canvas_.height = size;
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this.canvas_.width = size;
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var context = ol.dom.createCanvasContext2D(size, size);
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this.canvas_ = context.canvas;
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// canvas.width and height are rounded to the closest integer
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size = this.canvas_.width;
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imageSize = size;
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// draw the circle on the canvas
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var context = /** @type {CanvasRenderingContext2D} */
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(this.canvas_.getContext('2d'));
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this.draw_(renderOptions, context, 0, 0);
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this.createHitDetectionCanvas_(renderOptions);
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@@ -369,15 +366,9 @@ ol.style.Circle.prototype.createHitDetectionCanvas_ = function(renderOptions) {
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// if no fill style is set, create an extra hit-detection image with a
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// default fill style
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this.hitDetectionCanvas_ = /** @type {HTMLCanvasElement} */
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(document.createElement('CANVAS'));
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var canvas = this.hitDetectionCanvas_;
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var context = ol.dom.createCanvasContext2D(renderOptions.size, renderOptions.size);
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this.hitDetectionCanvas_ = context.canvas;
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canvas.height = renderOptions.size;
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canvas.width = renderOptions.size;
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var context = /** @type {CanvasRenderingContext2D} */
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(canvas.getContext('2d'));
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this.drawHitDetectionCanvas_(renderOptions, context, 0, 0);
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};
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