Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType

This commit is contained in:
Tom Payne
2013-12-13 16:44:26 +01:00
parent 5f0ea858ec
commit 3681b3c669
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ ol.dom.setTransform = function(element, value) {
/** /**
* @param {Element} element Element. * @param {Element} element Element.
* @param {goog.vec.Mat4.AnyType} transform Matrix. * @param {goog.vec.Mat4.Number} transform Matrix.
* @param {number=} opt_precision Precision. * @param {number=} opt_precision Precision.
*/ */
ol.dom.transformElement2D = function(element, transform, opt_precision) { ol.dom.transformElement2D = function(element, transform, opt_precision) {
+2 -2
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@@ -35,7 +35,7 @@ ol.renderer.dom.ImageLayer = function(mapRenderer, imageLayer) {
/** /**
* @private * @private
* @type {goog.vec.Mat4.AnyType} * @type {goog.vec.Mat4.Number}
*/ */
this.transform_ = goog.vec.Mat4.createNumberIdentity(); this.transform_ = goog.vec.Mat4.createNumberIdentity();
@@ -123,7 +123,7 @@ ol.renderer.dom.ImageLayer.prototype.renderFrame =
/** /**
* @param {goog.vec.Mat4.AnyType} transform Transform. * @param {goog.vec.Mat4.Number} transform Transform.
* @private * @private
*/ */
ol.renderer.dom.ImageLayer.prototype.setTransform_ = function(transform) { ol.renderer.dom.ImageLayer.prototype.setTransform_ = function(transform) {
+2 -2
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@@ -312,7 +312,7 @@ ol.renderer.dom.TileLayerZ_ = function(tileGrid, tileCoordOrigin) {
/** /**
* @private * @private
* @type {goog.vec.Mat4.AnyType} * @type {goog.vec.Mat4.Number}
*/ */
this.transform_ = goog.vec.Mat4.createNumberIdentity(); this.transform_ = goog.vec.Mat4.createNumberIdentity();
@@ -421,7 +421,7 @@ ol.renderer.dom.TileLayerZ_.prototype.removeTilesOutsideExtent =
/** /**
* @param {goog.vec.Mat4.AnyType} transform Transform. * @param {goog.vec.Mat4.Number} transform Transform.
*/ */
ol.renderer.dom.TileLayerZ_.prototype.setTransform = function(transform) { ol.renderer.dom.TileLayerZ_.prototype.setTransform = function(transform) {
if (!goog.vec.Mat4.equals(transform, this.transform_)) { if (!goog.vec.Mat4.equals(transform, this.transform_)) {
+1 -1
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@@ -97,7 +97,7 @@ ol.vec.Mat4.makeSaturation = function(matrix, value) {
* transformed vector into resultVec. The input vector is multiplied against the * transformed vector into resultVec. The input vector is multiplied against the
* upper 2x4 matrix omitting the projective component. * upper 2x4 matrix omitting the projective component.
* *
* @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation. * @param {goog.vec.Mat4.Number} mat The matrix supplying the transformation.
* @param {Array.<number>} vec The 3 element vector to transform. * @param {Array.<number>} vec The 3 element vector to transform.
* @param {Array.<number>} resultVec The 3 element vector to receive the results * @param {Array.<number>} resultVec The 3 element vector to receive the results
* (may be vec). * (may be vec).