From 3681b3c669df382516289a42d17164d3a597277b Mon Sep 17 00:00:00 2001 From: Tom Payne Date: Fri, 13 Dec 2013 16:44:26 +0100 Subject: [PATCH] Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType --- src/ol/dom/dom.js | 2 +- src/ol/renderer/dom/domimagelayerrenderer.js | 4 ++-- src/ol/renderer/dom/domtilelayerrenderer.js | 4 ++-- src/ol/vec/mat4.js | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/ol/dom/dom.js b/src/ol/dom/dom.js index 3cf809611e..44d86b8b43 100644 --- a/src/ol/dom/dom.js +++ b/src/ol/dom/dom.js @@ -31,7 +31,7 @@ ol.dom.setTransform = function(element, value) { /** * @param {Element} element Element. - * @param {goog.vec.Mat4.AnyType} transform Matrix. + * @param {goog.vec.Mat4.Number} transform Matrix. * @param {number=} opt_precision Precision. */ ol.dom.transformElement2D = function(element, transform, opt_precision) { diff --git a/src/ol/renderer/dom/domimagelayerrenderer.js b/src/ol/renderer/dom/domimagelayerrenderer.js index 8c8a3fa7c9..b5f9971fab 100644 --- a/src/ol/renderer/dom/domimagelayerrenderer.js +++ b/src/ol/renderer/dom/domimagelayerrenderer.js @@ -35,7 +35,7 @@ ol.renderer.dom.ImageLayer = function(mapRenderer, imageLayer) { /** * @private - * @type {goog.vec.Mat4.AnyType} + * @type {goog.vec.Mat4.Number} */ this.transform_ = goog.vec.Mat4.createNumberIdentity(); @@ -123,7 +123,7 @@ ol.renderer.dom.ImageLayer.prototype.renderFrame = /** - * @param {goog.vec.Mat4.AnyType} transform Transform. + * @param {goog.vec.Mat4.Number} transform Transform. * @private */ ol.renderer.dom.ImageLayer.prototype.setTransform_ = function(transform) { diff --git a/src/ol/renderer/dom/domtilelayerrenderer.js b/src/ol/renderer/dom/domtilelayerrenderer.js index 467efe6200..2ba7503e6c 100644 --- a/src/ol/renderer/dom/domtilelayerrenderer.js +++ b/src/ol/renderer/dom/domtilelayerrenderer.js @@ -312,7 +312,7 @@ ol.renderer.dom.TileLayerZ_ = function(tileGrid, tileCoordOrigin) { /** * @private - * @type {goog.vec.Mat4.AnyType} + * @type {goog.vec.Mat4.Number} */ this.transform_ = goog.vec.Mat4.createNumberIdentity(); @@ -421,7 +421,7 @@ ol.renderer.dom.TileLayerZ_.prototype.removeTilesOutsideExtent = /** - * @param {goog.vec.Mat4.AnyType} transform Transform. + * @param {goog.vec.Mat4.Number} transform Transform. */ ol.renderer.dom.TileLayerZ_.prototype.setTransform = function(transform) { if (!goog.vec.Mat4.equals(transform, this.transform_)) { diff --git a/src/ol/vec/mat4.js b/src/ol/vec/mat4.js index c6dae319a1..faba66a6f0 100644 --- a/src/ol/vec/mat4.js +++ b/src/ol/vec/mat4.js @@ -97,7 +97,7 @@ ol.vec.Mat4.makeSaturation = function(matrix, value) { * transformed vector into resultVec. The input vector is multiplied against the * upper 2x4 matrix omitting the projective component. * - * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation. + * @param {goog.vec.Mat4.Number} mat The matrix supplying the transformation. * @param {Array.} vec The 3 element vector to transform. * @param {Array.} resultVec The 3 element vector to receive the results * (may be vec).