Always use goog.vec.Mat4.Number instead of goog.vec.Mat.AnyType

This commit is contained in:
Tom Payne
2013-12-13 16:44:26 +01:00
parent 5f0ea858ec
commit 3681b3c669
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -312,7 +312,7 @@ ol.renderer.dom.TileLayerZ_ = function(tileGrid, tileCoordOrigin) {
/**
* @private
* @type {goog.vec.Mat4.AnyType}
* @type {goog.vec.Mat4.Number}
*/
this.transform_ = goog.vec.Mat4.createNumberIdentity();
@@ -421,7 +421,7 @@ ol.renderer.dom.TileLayerZ_.prototype.removeTilesOutsideExtent =
/**
* @param {goog.vec.Mat4.AnyType} transform Transform.
* @param {goog.vec.Mat4.Number} transform Transform.
*/
ol.renderer.dom.TileLayerZ_.prototype.setTransform = function(transform) {
if (!goog.vec.Mat4.equals(transform, this.transform_)) {