Use local variable for texCoordMatrix
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@@ -350,21 +350,22 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileSource.useLowResolutionTiles(z, extent, tileGrid);
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tileSource.useLowResolutionTiles(z, extent, tileGrid);
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this.scheduleExpireCache(frameState, tileSource);
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this.scheduleExpireCache(frameState, tileSource);
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goog.vec.Mat4.makeIdentity(this.texCoordMatrix);
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.translate(this.texCoordMatrix,
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.translate(texCoordMatrix,
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(center.x - framebufferExtent.minX) /
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(center.x - framebufferExtent.minX) /
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(framebufferExtent.maxX - framebufferExtent.minX),
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(framebufferExtent.maxX - framebufferExtent.minX),
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(center.y - framebufferExtent.minY) /
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(center.y - framebufferExtent.minY) /
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(framebufferExtent.maxY - framebufferExtent.minY),
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(framebufferExtent.maxY - framebufferExtent.minY),
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0);
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0);
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goog.vec.Mat4.rotateZ(this.texCoordMatrix, view2DState.rotation);
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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goog.vec.Mat4.scale(this.texCoordMatrix,
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goog.vec.Mat4.scale(texCoordMatrix,
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frameState.size.width * view2DState.resolution /
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frameState.size.width * view2DState.resolution /
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(framebufferExtent.maxX - framebufferExtent.minX),
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(framebufferExtent.maxX - framebufferExtent.minX),
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frameState.size.height * view2DState.resolution /
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frameState.size.height * view2DState.resolution /
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(framebufferExtent.maxY - framebufferExtent.minY),
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(framebufferExtent.maxY - framebufferExtent.minY),
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1);
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1);
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goog.vec.Mat4.translate(this.texCoordMatrix,
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goog.vec.Mat4.translate(texCoordMatrix,
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-0.5,
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-0.5,
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-0.5,
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-0.5,
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0);
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0);
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