From 35ee45cefcd253ecf106792989c5c189d0031f2e Mon Sep 17 00:00:00 2001 From: Tom Payne Date: Thu, 21 Mar 2013 00:31:51 +0100 Subject: [PATCH] Use local variable for texCoordMatrix --- src/ol/renderer/webgl/webgltilelayerrenderer.js | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/ol/renderer/webgl/webgltilelayerrenderer.js b/src/ol/renderer/webgl/webgltilelayerrenderer.js index 97b36ec088..2c2f5fd036 100644 --- a/src/ol/renderer/webgl/webgltilelayerrenderer.js +++ b/src/ol/renderer/webgl/webgltilelayerrenderer.js @@ -350,21 +350,22 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame = tileSource.useLowResolutionTiles(z, extent, tileGrid); this.scheduleExpireCache(frameState, tileSource); - goog.vec.Mat4.makeIdentity(this.texCoordMatrix); - goog.vec.Mat4.translate(this.texCoordMatrix, + var texCoordMatrix = this.texCoordMatrix; + goog.vec.Mat4.makeIdentity(texCoordMatrix); + goog.vec.Mat4.translate(texCoordMatrix, (center.x - framebufferExtent.minX) / (framebufferExtent.maxX - framebufferExtent.minX), (center.y - framebufferExtent.minY) / (framebufferExtent.maxY - framebufferExtent.minY), 0); - goog.vec.Mat4.rotateZ(this.texCoordMatrix, view2DState.rotation); - goog.vec.Mat4.scale(this.texCoordMatrix, + goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation); + goog.vec.Mat4.scale(texCoordMatrix, frameState.size.width * view2DState.resolution / (framebufferExtent.maxX - framebufferExtent.minX), frameState.size.height * view2DState.resolution / (framebufferExtent.maxY - framebufferExtent.minY), 1); - goog.vec.Mat4.translate(this.texCoordMatrix, + goog.vec.Mat4.translate(texCoordMatrix, -0.5, -0.5, 0);