Move olx.style.RegularShapeOptions to ol/style/RegularShape
This commit is contained in:
116
externs/olx.js
116
externs/olx.js
@@ -49,122 +49,6 @@ olx.render.State.prototype.resolution;
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olx.render.State.prototype.rotation;
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/**
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* Specify radius for regular polygons, or radius1 and radius2 for stars.
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* @typedef {{fill: (module:ol/style/Fill~Fill|undefined),
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* points: number,
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* radius: (number|undefined),
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* radius1: (number|undefined),
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* radius2: (number|undefined),
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* angle: (number|undefined),
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* snapToPixel: (boolean|undefined),
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* stroke: (module:ol/style/Stroke~Stroke|undefined),
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* rotation: (number|undefined),
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* rotateWithView: (boolean|undefined),
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* atlasManager: (module:ol/style/AtlasManager~AtlasManager|undefined)}}
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*/
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olx.style.RegularShapeOptions;
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/**
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* Fill style.
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* @type {module:ol/style/Fill~Fill|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.fill;
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/**
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* Number of points for stars and regular polygons. In case of a polygon, the
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* number of points is the number of sides.
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* @type {number}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.points;
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/**
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* Radius of a regular polygon.
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* @type {number|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.radius;
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/**
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* Outer radius of a star.
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* @type {number|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.radius1;
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/**
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* Inner radius of a star.
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* @type {number|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.radius2;
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/**
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* Shape's angle in radians. A value of 0 will have one of the shape's point
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* facing up.
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* Default value is 0.
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* @type {number|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.angle;
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/**
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* If `true` integral numbers of pixels are used as the X and Y pixel
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* coordinate when drawing the shape in the output canvas. If `false`
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* fractional numbers may be used. Using `true` allows for "sharp"
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* rendering (no blur), while using `false` allows for "accurate"
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* rendering. Note that accuracy is important if the shape's
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* position is animated. Without it, the shape may jitter noticeably.
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* Default value is `true`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.snapToPixel;
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/**
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* Stroke style.
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* @type {module:ol/style/Stroke~Stroke|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.stroke;
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/**
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* Rotation in radians (positive rotation clockwise). Default is `0`.
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* @type {number|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.rotation;
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/**
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* Whether to rotate the shape with the view. Default is `false`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.rotateWithView;
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/**
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* The atlas manager to use for this symbol. When using WebGL it is
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* recommended to use an atlas manager to avoid texture switching.
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* If an atlas manager is given, the symbol is added to an atlas.
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* By default no atlas manager is used.
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* @type {module:ol/style/AtlasManager~AtlasManager|undefined}
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*/
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olx.style.RegularShapeOptions.prototype.atlasManager;
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/**
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* @typedef {{font: (string|undefined),
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* maxAngle: (number|undefined),
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@@ -9,6 +9,30 @@ import ImageState from '../ImageState.js';
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import {defaultStrokeStyle, defaultFillStyle, defaultLineCap, defaultLineWidth, defaultLineJoin, defaultMiterLimit} from '../render/canvas.js';
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import ImageStyle from '../style/Image.js';
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/**
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* Specify radius for regular polygons, or radius1 and radius2 for stars.
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* @typedef {Object} Options
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* @property {module:ol/style/Fill~Fill} [fill] Fill style.
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* @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points
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* is the number of sides.
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* @property {number} [radius] Radius of a regular polygon.
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* @property {number} [radius1] Outer radius of a star.
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* @property {number} [radius2] Inner radius of a star.
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* @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's point facing up.
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* @property {boolean} [snapToPixel=true] If `true` integral numbers of pixels are used as the X and Y pixel coordinate
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* when drawing the shape in the output canvas. If `false` fractional numbers may be used. Using `true` allows for
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* "sharp" rendering (no blur), while using `false` allows for "accurate" rendering. Note that accuracy is important if
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* the shape's position is animated. Without it, the shape may jitter noticeably.
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* @property {module:ol/style/Stroke~Stroke} [stroke] Stroke style.
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* @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).
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* @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view.
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* @property {module:ol/style/AtlasManager~AtlasManager} [atlasManager] The atlas manager to use for this symbol. When
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* using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given, the
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* symbol is added to an atlas. By default no atlas manager is used.
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*/
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/**
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* @classdesc
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* Set regular shape style for vector features. The resulting shape will be
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@@ -16,7 +40,7 @@ import ImageStyle from '../style/Image.js';
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* `radius2` are provided.
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*
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* @constructor
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* @param {olx.style.RegularShapeOptions} options Options.
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* @param {module:ol/style/RegularShape~Options} options Options.
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* @extends {module:ol/style/Image~ImageStyle}
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* @api
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*/
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