Use ol.vec.Mat4.makeTransform2D in ol.renderer.webgl.TileLayer
This commit is contained in:
@@ -5,7 +5,6 @@ goog.provide('ol.renderer.webgl.TileLayer');
|
|||||||
|
|
||||||
goog.require('goog.array');
|
goog.require('goog.array');
|
||||||
goog.require('goog.object');
|
goog.require('goog.object');
|
||||||
goog.require('goog.vec.Mat4');
|
|
||||||
goog.require('goog.vec.Vec4');
|
goog.require('goog.vec.Vec4');
|
||||||
goog.require('goog.webgl');
|
goog.require('goog.webgl');
|
||||||
goog.require('ol.Tile');
|
goog.require('ol.Tile');
|
||||||
@@ -17,6 +16,7 @@ goog.require('ol.math');
|
|||||||
goog.require('ol.renderer.webgl.Layer');
|
goog.require('ol.renderer.webgl.Layer');
|
||||||
goog.require('ol.renderer.webgl.tilelayer.shader');
|
goog.require('ol.renderer.webgl.tilelayer.shader');
|
||||||
goog.require('ol.structs.Buffer');
|
goog.require('ol.structs.Buffer');
|
||||||
|
goog.require('ol.vec.Mat4');
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -297,24 +297,16 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
|
|||||||
this.scheduleExpireCache(frameState, tileSource);
|
this.scheduleExpireCache(frameState, tileSource);
|
||||||
this.updateLogos(frameState, tileSource);
|
this.updateLogos(frameState, tileSource);
|
||||||
|
|
||||||
var texCoordMatrix = this.texCoordMatrix;
|
ol.vec.Mat4.makeTransform2D(this.texCoordMatrix,
|
||||||
goog.vec.Mat4.makeIdentity(texCoordMatrix);
|
|
||||||
goog.vec.Mat4.translate(texCoordMatrix,
|
|
||||||
(center[0] - framebufferExtent[0]) /
|
(center[0] - framebufferExtent[0]) /
|
||||||
(framebufferExtent[2] - framebufferExtent[0]),
|
(framebufferExtent[2] - framebufferExtent[0]),
|
||||||
(center[1] - framebufferExtent[1]) /
|
(center[1] - framebufferExtent[1]) /
|
||||||
(framebufferExtent[3] - framebufferExtent[1]),
|
(framebufferExtent[3] - framebufferExtent[1]),
|
||||||
0);
|
|
||||||
goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
|
|
||||||
goog.vec.Mat4.scale(texCoordMatrix,
|
|
||||||
frameState.size[0] * view2DState.resolution /
|
frameState.size[0] * view2DState.resolution /
|
||||||
(framebufferExtent[2] - framebufferExtent[0]),
|
(framebufferExtent[2] - framebufferExtent[0]),
|
||||||
frameState.size[1] * view2DState.resolution /
|
frameState.size[1] * view2DState.resolution /
|
||||||
(framebufferExtent[3] - framebufferExtent[1]),
|
(framebufferExtent[3] - framebufferExtent[1]),
|
||||||
1);
|
view2DState.rotation,
|
||||||
goog.vec.Mat4.translate(texCoordMatrix,
|
-0.5, -0.5);
|
||||||
-0.5,
|
|
||||||
-0.5,
|
|
||||||
0);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user