Use ol.vec.Mat4.makeTransform2D in ol.renderer.webgl.TileLayer
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@@ -5,7 +5,6 @@ goog.provide('ol.renderer.webgl.TileLayer');
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goog.require('goog.array');
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goog.require('goog.object');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Vec4');
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goog.require('goog.webgl');
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goog.require('ol.Tile');
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@@ -17,6 +16,7 @@ goog.require('ol.math');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.renderer.webgl.tilelayer.shader');
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goog.require('ol.structs.Buffer');
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goog.require('ol.vec.Mat4');
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@@ -297,24 +297,16 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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this.scheduleExpireCache(frameState, tileSource);
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this.updateLogos(frameState, tileSource);
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.translate(texCoordMatrix,
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ol.vec.Mat4.makeTransform2D(this.texCoordMatrix,
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(center[0] - framebufferExtent[0]) /
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(framebufferExtent[2] - framebufferExtent[0]),
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(center[1] - framebufferExtent[1]) /
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(framebufferExtent[3] - framebufferExtent[1]),
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0);
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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goog.vec.Mat4.scale(texCoordMatrix,
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frameState.size[0] * view2DState.resolution /
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(framebufferExtent[2] - framebufferExtent[0]),
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frameState.size[1] * view2DState.resolution /
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(framebufferExtent[3] - framebufferExtent[1]),
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1);
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goog.vec.Mat4.translate(texCoordMatrix,
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-0.5,
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-0.5,
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0);
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view2DState.rotation,
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-0.5, -0.5);
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};
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