This makes ol/Map use the Canvas map renderer.

To use the experimental WebGL renderer, use ol/WebGLMap instead.
This commit is contained in:
Tim Schaub
2018-03-18 12:03:49 -06:00
parent c882c22e2f
commit 2a9fde86b1
2 changed files with 17 additions and 32 deletions

View File

@@ -13,11 +13,6 @@ import CanvasMapRenderer from './renderer/canvas/Map.js';
import CanvasTileLayerRenderer from './renderer/canvas/TileLayer.js';
import CanvasVectorLayerRenderer from './renderer/canvas/VectorLayer.js';
import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js';
import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
import WebGLMapRenderer from './renderer/webgl/Map.js';
import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
register(PluginType.MAP_RENDERER, CanvasMapRenderer);
registerMultiple(PluginType.LAYER_RENDERER, [
@@ -27,15 +22,6 @@ registerMultiple(PluginType.LAYER_RENDERER, [
CanvasVectorTileLayerRenderer
]);
// TODO: move these to new ol-webgl package
register(PluginType.MAP_RENDERER, WebGLMapRenderer);
registerMultiple(PluginType.LAYER_RENDERER, [
WebGLImageLayerRenderer,
WebGLTileLayerRenderer,
WebGLVectorLayerRenderer
]);
/**
* @classdesc
* The map is the core component of OpenLayers. For a map to render, a view,