This makes ol/Map use the Canvas map renderer.
To use the experimental WebGL renderer, use ol/WebGLMap instead.
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@@ -13,11 +13,6 @@ import CanvasMapRenderer from './renderer/canvas/Map.js';
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import CanvasTileLayerRenderer from './renderer/canvas/TileLayer.js';
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import CanvasVectorLayerRenderer from './renderer/canvas/VectorLayer.js';
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import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js';
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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register(PluginType.MAP_RENDERER, CanvasMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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@@ -27,15 +22,6 @@ registerMultiple(PluginType.LAYER_RENDERER, [
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CanvasVectorTileLayerRenderer
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]);
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// TODO: move these to new ol-webgl package
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register(PluginType.MAP_RENDERER, WebGLMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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/**
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* @classdesc
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* The map is the core component of OpenLayers. For a map to render, a view,
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