Flag 2D-specific code, thanks @elemoine
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@@ -1,3 +1,5 @@
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// FIXME works for View2D only
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goog.provide('ol.animation');
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goog.provide('ol.animation');
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goog.require('goog.fx.easing');
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goog.require('goog.fx.easing');
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@@ -1,3 +1,5 @@
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// FIXME add view3DState
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goog.provide('ol.FrameState');
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goog.provide('ol.FrameState');
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goog.provide('ol.PostRenderFunction');
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goog.provide('ol.PostRenderFunction');
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goog.provide('ol.PreRenderFunction');
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goog.provide('ol.PreRenderFunction');
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@@ -585,6 +585,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
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this);
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this);
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if (!goog.isNull(frameState)) {
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if (!goog.isNull(frameState)) {
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// FIXME works for View2D only
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var center = view2DState.center;
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var center = view2DState.center;
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var resolution = view2DState.resolution;
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var resolution = view2DState.resolution;
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var rotation = view2DState.rotation;
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var rotation = view2DState.rotation;
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