From 2a6cc1ae7076a2a46336c73b369abca45398516b Mon Sep 17 00:00:00 2001 From: Tom Payne Date: Fri, 11 Jan 2013 16:06:30 +0100 Subject: [PATCH] Flag 2D-specific code, thanks @elemoine --- src/ol/animation.js | 2 ++ src/ol/framestate.js | 2 ++ src/ol/map.js | 1 + 3 files changed, 5 insertions(+) diff --git a/src/ol/animation.js b/src/ol/animation.js index 3c40d2ddc6..6b80f0accc 100644 --- a/src/ol/animation.js +++ b/src/ol/animation.js @@ -1,3 +1,5 @@ +// FIXME works for View2D only + goog.provide('ol.animation'); goog.require('goog.fx.easing'); diff --git a/src/ol/framestate.js b/src/ol/framestate.js index ccb38ccdc3..032dac1ed7 100644 --- a/src/ol/framestate.js +++ b/src/ol/framestate.js @@ -1,3 +1,5 @@ +// FIXME add view3DState + goog.provide('ol.FrameState'); goog.provide('ol.PostRenderFunction'); goog.provide('ol.PreRenderFunction'); diff --git a/src/ol/map.js b/src/ol/map.js index 8b623c8320..01a180637c 100644 --- a/src/ol/map.js +++ b/src/ol/map.js @@ -585,6 +585,7 @@ ol.Map.prototype.renderFrame_ = function(time) { this); if (!goog.isNull(frameState)) { + // FIXME works for View2D only var center = view2DState.center; var resolution = view2DState.resolution; var rotation = view2DState.rotation;