Replace goog.webgl
This commit is contained in:
@@ -12,6 +12,7 @@ goog.require('ol.render.webgl.imagereplay.shader.Default.Locations');
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goog.require('ol.render.webgl.imagereplay.shader.DefaultFragment');
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goog.require('ol.render.webgl.imagereplay.shader.DefaultVertex');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Context');
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@@ -408,7 +409,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer_ = new ol.webgl.Buffer(this.vertices_);
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context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
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context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.verticesBuffer_);
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var indices = this.indices_;
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var bits = context.hasOESElementIndexUint ? 32 : 16;
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@@ -418,7 +419,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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// create, bind, and populate the indices buffer
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this.indicesBuffer_ = new ol.webgl.Buffer(indices);
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context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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context.bindBuffer(ol.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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@@ -475,7 +476,7 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ = function(textures, image
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texture = texturePerImage[uid];
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} else {
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texture = ol.webgl.Context.createTexture(
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gl, image, goog.webgl.CLAMP_TO_EDGE, goog.webgl.CLAMP_TO_EDGE);
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gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
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texturePerImage[uid] = texture;
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}
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textures[i] = texture;
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@@ -509,12 +510,12 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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// bind the vertices buffer
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goog.asserts.assert(this.verticesBuffer_,
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'verticesBuffer must not be null');
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context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
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context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.verticesBuffer_);
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// bind the indices buffer
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goog.asserts.assert(this.indicesBuffer_,
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'indecesBuffer must not be null');
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context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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context.bindBuffer(ol.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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// get the program
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var fragmentShader =
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@@ -538,23 +539,23 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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// enable the vertex attrib arrays
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gl.enableVertexAttribArray(locations.a_position);
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gl.vertexAttribPointer(locations.a_position, 2, goog.webgl.FLOAT,
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gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
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false, 32, 0);
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gl.enableVertexAttribArray(locations.a_offsets);
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gl.vertexAttribPointer(locations.a_offsets, 2, goog.webgl.FLOAT,
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gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
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false, 32, 8);
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gl.enableVertexAttribArray(locations.a_texCoord);
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gl.vertexAttribPointer(locations.a_texCoord, 2, goog.webgl.FLOAT,
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gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
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false, 32, 16);
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gl.enableVertexAttribArray(locations.a_opacity);
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gl.vertexAttribPointer(locations.a_opacity, 1, goog.webgl.FLOAT,
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gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
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false, 32, 24);
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gl.enableVertexAttribArray(locations.a_rotateWithView);
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gl.vertexAttribPointer(locations.a_rotateWithView, 1, goog.webgl.FLOAT,
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gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
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false, 32, 28);
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// set the "uniform" values
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@@ -614,7 +615,7 @@ ol.render.webgl.ImageReplay.prototype.drawReplay_ = function(gl, context, skippe
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goog.asserts.assert(textures.length === groupIndices.length,
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'number of textures and groupIndeces match');
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var elementType = context.hasOESElementIndexUint ?
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goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
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ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
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var elementSize = context.hasOESElementIndexUint ? 4 : 2;
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if (!ol.object.isEmpty(skippedFeaturesHash)) {
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@@ -624,7 +625,7 @@ ol.render.webgl.ImageReplay.prototype.drawReplay_ = function(gl, context, skippe
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} else {
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var i, ii, start;
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for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, textures[i]);
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gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
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var end = groupIndices[i];
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this.drawElements_(gl, start, end, elementType, elementSize);
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start = end;
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@@ -666,7 +667,7 @@ ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ = function(gl, skipped
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var i, ii;
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for (i = 0, ii = textures.length; i < ii; ++i) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, textures[i]);
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gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
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var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
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var groupEnd = groupIndices[i];
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@@ -716,7 +717,7 @@ ol.render.webgl.ImageReplay.prototype.drawElements_ = function(
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gl, start, end, elementType, elementSize) {
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var numItems = end - start;
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var offsetInBytes = start * elementSize;
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gl.drawElements(goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
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gl.drawElements(ol.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
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};
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@@ -789,13 +790,13 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ = function
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this.hitDetectionGroupIndices_.length,
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'number of hitDetectionTextures and hitDetectionGroupIndices match');
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var elementType = context.hasOESElementIndexUint ?
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goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
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ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
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var elementSize = context.hasOESElementIndexUint ? 4 : 2;
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var i, groupStart, start, end, feature, featureUid;
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var featureIndex = this.startIndices_.length - 1;
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for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
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gl.bindTexture(ol.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
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groupStart = (i > 0) ? this.hitDetectionGroupIndices_[i - 1] : 0;
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end = this.hitDetectionGroupIndices_[i];
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