Merge pull request #460 from elemoine/460

Fixing issue of calculating maxResolution of layer again
This commit is contained in:
Éric Lemoine
2012-05-10 06:44:14 -07:00

View File

@@ -1010,7 +1010,7 @@ OpenLayers.Layer = OpenLayers.Class({
this.maxExtent != null) {
// maxResolution for default grid sets assumes that at zoom
// level zero, the whole world fits on one tile.
var tileSize = this.tileSize || this.map.getTileSize();
var tileSize = this.map.getTileSize();
maxResolution = Math.max(
this.maxExtent.getWidth() / tileSize.w,
this.maxExtent.getHeight() / tileSize.h