Add global opacity support to WebGL image replay

vectorLayer.setOpacity() now works as expected.
This commit is contained in:
Éric Lemoine
2014-11-10 14:08:44 +01:00
parent 1de46c68d7
commit 240f425c46
5 changed files with 20 additions and 8 deletions

View File

@@ -73,6 +73,7 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.extent, frameState.pixelRatio,
layerState.opacity,
frameState.skippedFeatureUids);
}