Merge pull request #11783 from MoonE/hitdetect-indexes
Cache hit detect indexes and check closest pixels first.
This commit is contained in:
9
examples/hit-tolerance-priority.html
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9
examples/hit-tolerance-priority.html
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@@ -0,0 +1,9 @@
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---
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layout: example.html
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title: Hit tolerance priority
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shortdesc: Shows bad behavior of hit detection with hit tolerance.
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docs: >
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Hover over the map and observe how the small circles get a black outline as you hover over them. Is the expected feature getting highlighted?
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tags: "simple, openstreetmap"
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---
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<div id="map" class="map"></div>
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84
examples/hit-tolerance-priority.js
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84
examples/hit-tolerance-priority.js
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@@ -0,0 +1,84 @@
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import CircleStyle from '../src/ol/style/Circle.js';
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import Feature from '../src/ol/Feature.js';
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import Map from '../src/ol/Map.js';
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import VectorLayer from '../src/ol/layer/Vector.js';
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import VectorSource from '../src/ol/source/Vector.js';
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import View from '../src/ol/View.js';
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import {Fill, Stroke, Style} from '../src/ol/style.js';
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import {Point} from '../src/ol/geom.js';
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const map = new Map({
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target: 'map',
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view: new View({
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center: [0, 0],
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resolution: 1,
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resolutions: [1],
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}),
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});
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const vectorLayer = new VectorLayer({
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source: new VectorSource({
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features: [
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new Feature({
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geometry: new Point([0, 0]),
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color: 'white',
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}),
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new Feature({
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geometry: new Point([-10, 0]),
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color: 'fuchsia',
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}),
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new Feature({
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geometry: new Point([-10, -10]),
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color: 'orange',
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}),
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new Feature({
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geometry: new Point([-10, 10]),
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color: 'cyan',
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}),
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],
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}),
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style: (feature) => {
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return new Style({
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image: new CircleStyle({
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radius: 5,
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fill: new Fill({
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color: feature.get('color'),
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}),
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stroke: new Stroke({
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color: 'gray',
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width: 1,
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}),
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}),
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});
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},
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});
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map.addLayer(vectorLayer);
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const highlightFeature = new Feature(new Point([NaN, NaN]));
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highlightFeature.setStyle(
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new Style({
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image: new CircleStyle({
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radius: 5,
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stroke: new Stroke({
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color: 'black',
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width: 2,
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}),
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}),
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})
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);
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vectorLayer.getSource().addFeature(highlightFeature);
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map.on('pointermove', (e) => {
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const hit = map.forEachFeatureAtPixel(
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e.pixel,
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(feature) => {
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highlightFeature.setGeometry(feature.getGeometry().clone());
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return true;
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},
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{
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hitTolerance: 10,
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}
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);
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if (!hit) {
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highlightFeature.setGeometry(new Point([NaN, NaN]));
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}
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});
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@@ -55,7 +55,7 @@ import {transform2D} from '../../geom/flat/transform.js';
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/**
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* @template T
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* @typedef {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default): T=} FeatureCallback
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* @typedef {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default): T} FeatureCallback
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*/
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/**
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@@ -602,9 +602,9 @@ class Executor {
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* @param {import("../../transform.js").Transform} transform Transform.
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* @param {Array<*>} instructions Instructions array.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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* @param {FeatureCallback<T>|undefined} featureCallback Feature callback.
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* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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* @param {FeatureCallback<T>=} opt_featureCallback Feature callback.
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* @param {import("../../extent.js").Extent=} opt_hitExtent Only check
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* features that intersect this extent.
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* @param {import("rbush").default=} opt_declutterTree Declutter tree.
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* @return {T|undefined} Callback result.
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* @template T
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@@ -615,7 +615,7 @@ class Executor {
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transform,
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instructions,
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snapToPixel,
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featureCallback,
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opt_featureCallback,
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opt_hitExtent,
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opt_declutterTree
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) {
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@@ -1052,9 +1052,9 @@ class Executor {
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++i;
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break;
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case CanvasInstruction.END_GEOMETRY:
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if (featureCallback !== undefined) {
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if (opt_featureCallback !== undefined) {
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feature = /** @type {import("../../Feature.js").FeatureLike} */ (instruction[1]);
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const result = featureCallback(feature, currentGeometry);
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const result = opt_featureCallback(feature, currentGeometry);
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if (result) {
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return result;
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}
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@@ -1174,10 +1174,9 @@ class Executor {
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../transform.js").Transform} transform Transform.
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* @param {number} viewRotation View rotation.
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* @param {FeatureCallback<T>} opt_featureCallback
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* Feature callback.
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* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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* @param {FeatureCallback<T>=} opt_featureCallback Feature callback.
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* @param {import("../../extent.js").Extent=} opt_hitExtent Only check
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* features that intersect this extent.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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@@ -161,7 +161,7 @@ class ExecutorGroup {
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {import("./Executor.js").FeatureCallback<T>} callback Feature callback.
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* @param {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default, number): T} callback Feature callback.
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* @param {Array<import("../../Feature.js").FeatureLike>} declutteredFeatures Decluttered features.
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* @return {T|undefined} Callback result.
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* @template T
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@@ -187,7 +187,8 @@ class ExecutorGroup {
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-coordinate[1]
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);
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if (!this.hitDetectionContext_) {
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const newContext = !this.hitDetectionContext_;
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if (newContext) {
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this.hitDetectionContext_ = createCanvasContext2D(
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contextSize,
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contextSize
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@@ -201,7 +202,7 @@ class ExecutorGroup {
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) {
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context.canvas.width = contextSize;
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context.canvas.height = contextSize;
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} else {
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} else if (!newContext) {
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context.clearRect(0, 0, contextSize, contextSize);
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}
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@@ -219,43 +220,39 @@ class ExecutorGroup {
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);
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}
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const mask = getCircleArray(hitTolerance);
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const indexes = getPixelIndexArray(hitTolerance);
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let builderType;
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/**
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
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* @return {?} Callback result.
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* @return {T|undefined} Callback result.
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*/
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function featureCallback(feature, geometry) {
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const imageData = context.getImageData(0, 0, contextSize, contextSize)
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.data;
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for (let i = 0; i < contextSize; i++) {
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for (let j = 0; j < contextSize; j++) {
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if (mask[i][j]) {
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if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
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let result;
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if (
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!(
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declutteredFeatures &&
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(builderType == BuilderType.IMAGE ||
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builderType == BuilderType.TEXT)
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) ||
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declutteredFeatures.indexOf(feature) !== -1
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) {
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result = callback(feature, geometry);
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}
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if (result) {
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return result;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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return undefined;
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}
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for (let i = 0, ii = indexes.length; i < ii; i++) {
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if (imageData[indexes[i]] > 0) {
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if (
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!declutteredFeatures ||
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(builderType !== BuilderType.IMAGE &&
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builderType !== BuilderType.TEXT) ||
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declutteredFeatures.indexOf(feature) !== -1
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) {
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const idx = (indexes[i] - 3) / 4;
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const x = hitTolerance - (idx % contextSize);
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const y = hitTolerance - ((idx / contextSize) | 0);
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const result = callback(feature, geometry, x * x + y * y);
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if (result) {
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return result;
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}
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}
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context.clearRect(0, 0, contextSize, contextSize);
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break;
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}
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}
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return undefined;
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}
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/** @type {Array<number>} */
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@@ -372,78 +369,61 @@ class ExecutorGroup {
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}
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/**
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* This cache is used for storing calculated pixel circles for increasing performance.
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* This cache is used to store arrays of indexes for calculated pixel circles
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* to increase performance.
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* It is a static property to allow each Replaygroup to access it.
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* @type {Object<number, Array<Array<(boolean|undefined)>>>}
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* @type {Object<number, Array<number>>}
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*/
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const circleArrayCache = {
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0: [[true]],
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};
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const circlePixelIndexArrayCache = {};
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/**
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* This method fills a row in the array from the given coordinate to the
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* middle with `true`.
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* @param {Array<Array<(boolean|undefined)>>} array The array that will be altered.
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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*/
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function fillCircleArrayRowToMiddle(array, x, y) {
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let i;
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const radius = Math.floor(array.length / 2);
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if (x >= radius) {
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for (i = radius; i < x; i++) {
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array[i][y] = true;
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}
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} else if (x < radius) {
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for (i = x + 1; i < radius; i++) {
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array[i][y] = true;
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}
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}
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}
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/**
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* This methods creates a circle inside a fitting array. Points inside the
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* circle are marked by true, points on the outside are undefined.
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* It uses the midpoint circle algorithm.
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* This methods creates an array with indexes of all pixels within a circle,
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* ordered by how close they are to the center.
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* A cache is used to increase performance.
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* @param {number} radius Radius.
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* @returns {Array<Array<(boolean|undefined)>>} An array with marked circle points.
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* @returns {Array<number>} An array with indexes within a circle.
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*/
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export function getCircleArray(radius) {
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if (circleArrayCache[radius] !== undefined) {
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return circleArrayCache[radius];
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export function getPixelIndexArray(radius) {
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if (circlePixelIndexArrayCache[radius] !== undefined) {
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return circlePixelIndexArrayCache[radius];
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}
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const arraySize = radius * 2 + 1;
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const arr = new Array(arraySize);
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for (let i = 0; i < arraySize; i++) {
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arr[i] = new Array(arraySize);
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}
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let x = radius;
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let y = 0;
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let error = 0;
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while (x >= y) {
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fillCircleArrayRowToMiddle(arr, radius + x, radius + y);
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fillCircleArrayRowToMiddle(arr, radius + y, radius + x);
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fillCircleArrayRowToMiddle(arr, radius - y, radius + x);
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fillCircleArrayRowToMiddle(arr, radius - x, radius + y);
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fillCircleArrayRowToMiddle(arr, radius - x, radius - y);
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fillCircleArrayRowToMiddle(arr, radius - y, radius - x);
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fillCircleArrayRowToMiddle(arr, radius + y, radius - x);
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fillCircleArrayRowToMiddle(arr, radius + x, radius - y);
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y++;
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error += 1 + 2 * y;
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if (2 * (error - x) + 1 > 0) {
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x -= 1;
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error += 1 - 2 * x;
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const size = radius * 2 + 1;
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const maxDistanceSq = radius * radius;
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const distances = new Array(maxDistanceSq + 1);
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for (let i = 0; i <= radius; ++i) {
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for (let j = 0; j <= radius; ++j) {
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const distanceSq = i * i + j * j;
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if (distanceSq > maxDistanceSq) {
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break;
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}
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let distance = distances[distanceSq];
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if (!distance) {
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distance = [];
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distances[distanceSq] = distance;
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}
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distance.push(((radius + i) * size + (radius + j)) * 4 + 3);
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if (i > 0) {
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distance.push(((radius - i) * size + (radius + j)) * 4 + 3);
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}
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if (j > 0) {
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distance.push(((radius + i) * size + (radius - j)) * 4 + 3);
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if (i > 0) {
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distance.push(((radius - i) * size + (radius - j)) * 4 + 3);
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}
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}
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}
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}
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circleArrayCache[radius] = arr;
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return arr;
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const pixelIndex = [];
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for (let i = 0, ii = distances.length; i < ii; ++i) {
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if (distances[i]) {
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pixelIndex.push(...distances[i]);
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}
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}
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circlePixelIndexArrayCache[radius] = pixelIndex;
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return pixelIndex;
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}
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export default ExecutorGroup;
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@@ -106,10 +106,19 @@ class LayerRenderer extends Observable {
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {import("./vector.js").FeatureCallback<T>} callback Feature callback.
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* @return {T|void} Callback result.
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* @param {Array<import("./Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {}
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forEachFeatureAtCoordinate(
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coordinate,
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frameState,
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hitTolerance,
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callback,
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matches
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) {
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return undefined;
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}
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/**
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* @abstract
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@@ -10,6 +10,16 @@ import {shared as iconImageCache} from '../style/IconImageCache.js';
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import {inView} from '../layer/Layer.js';
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import {wrapX} from '../coordinate.js';
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/**
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* @typedef HitMatch
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* @property {import("../Feature.js").FeatureLike} feature
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* @property {import("../layer/Layer.js").default} layer
|
||||
* @property {import("../geom/SimpleGeometry.js").default} geometry
|
||||
* @property {number} distanceSq
|
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* @property {import("./vector.js").FeatureCallback<T>} callback
|
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* @template T
|
||||
*/
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
*/
|
||||
@@ -92,7 +102,7 @@ class MapRenderer extends Disposable {
|
||||
* @param {import("../Feature.js").FeatureLike} feature Feature.
|
||||
* @param {import("../layer/Layer.js").default} layer Layer.
|
||||
* @param {import("../geom/Geometry.js").default} geometry Geometry.
|
||||
* @return {?} Callback result.
|
||||
* @return {T|undefined} Callback result.
|
||||
*/
|
||||
function forEachFeatureAtCoordinate(managed, feature, layer, geometry) {
|
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return callback.call(thisArg, feature, managed ? layer : null, geometry);
|
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@@ -111,11 +121,12 @@ class MapRenderer extends Disposable {
|
||||
const layerStates = frameState.layerStatesArray;
|
||||
const numLayers = layerStates.length;
|
||||
|
||||
const matches = /** @type {Array<HitMatch<T>>} */ ([]);
|
||||
const tmpCoord = [];
|
||||
for (let i = 0; i < offsets.length; i++) {
|
||||
for (let j = numLayers - 1; j >= 0; --j) {
|
||||
const layerState = layerStates[j];
|
||||
const layer = /** @type {import("../layer/Layer.js").default} */ (layerState.layer);
|
||||
const layer = layerState.layer;
|
||||
if (
|
||||
layer.hasRenderer() &&
|
||||
inView(layerState, viewState) &&
|
||||
@@ -137,7 +148,8 @@ class MapRenderer extends Disposable {
|
||||
tmpCoord,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback
|
||||
callback,
|
||||
matches
|
||||
);
|
||||
}
|
||||
if (result) {
|
||||
@@ -146,7 +158,16 @@ class MapRenderer extends Disposable {
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
if (matches.length === 0) {
|
||||
return undefined;
|
||||
}
|
||||
const order = 1 / matches.length;
|
||||
matches.forEach((m, i) => (m.distanceSq += i * order));
|
||||
matches.sort((a, b) => a.distanceSq - b.distanceSq);
|
||||
matches.some((m) => {
|
||||
return (result = m.callback(m.feature, m.layer, m.geometry));
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -195,23 +195,32 @@ class CanvasVectorImageLayerRenderer extends CanvasImageLayerRenderer {
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @param {number} hitTolerance Hit tolerance in pixels.
|
||||
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
|
||||
* @return {T|void} Callback result.
|
||||
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {
|
||||
forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback,
|
||||
matches
|
||||
) {
|
||||
if (this.vectorRenderer_) {
|
||||
return this.vectorRenderer_.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback
|
||||
callback,
|
||||
matches
|
||||
);
|
||||
} else {
|
||||
return super.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback
|
||||
callback,
|
||||
matches
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -407,55 +407,81 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @param {number} hitTolerance Hit tolerance in pixels.
|
||||
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
|
||||
* @return {T|void} Callback result.
|
||||
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {
|
||||
forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback,
|
||||
matches
|
||||
) {
|
||||
if (!this.replayGroup_) {
|
||||
return undefined;
|
||||
} else {
|
||||
const resolution = frameState.viewState.resolution;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
const layer = this.getLayer();
|
||||
}
|
||||
const resolution = frameState.viewState.resolution;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
const layer = this.getLayer();
|
||||
|
||||
/** @type {!Object<string, boolean>} */
|
||||
const features = {};
|
||||
/** @type {!Object<string, import("../Map.js").HitMatch<T>|true>} */
|
||||
const features = {};
|
||||
|
||||
/**
|
||||
* @param {import("../../Feature.js").FeatureLike} feature Feature.
|
||||
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
const featureCallback = function (feature, geometry) {
|
||||
const key = getUid(feature);
|
||||
if (!(key in features)) {
|
||||
/**
|
||||
* @param {import("../../Feature.js").FeatureLike} feature Feature.
|
||||
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
|
||||
* @param {number} distanceSq The squared distance to the click position
|
||||
* @return {T|undefined} Callback result.
|
||||
*/
|
||||
const featureCallback = function (feature, geometry, distanceSq) {
|
||||
const key = getUid(feature);
|
||||
const match = features[key];
|
||||
if (!match) {
|
||||
if (distanceSq === 0) {
|
||||
features[key] = true;
|
||||
return callback(feature, layer, geometry);
|
||||
}
|
||||
};
|
||||
|
||||
let result;
|
||||
const executorGroups = [this.replayGroup_];
|
||||
if (this.declutterExecutorGroup) {
|
||||
executorGroups.push(this.declutterExecutorGroup);
|
||||
matches.push(
|
||||
(features[key] = {
|
||||
feature: feature,
|
||||
layer: layer,
|
||||
geometry: geometry,
|
||||
distanceSq: distanceSq,
|
||||
callback: callback,
|
||||
})
|
||||
);
|
||||
} else if (match !== true && distanceSq < match.distanceSq) {
|
||||
if (distanceSq === 0) {
|
||||
features[key] = true;
|
||||
matches.splice(matches.lastIndexOf(match), 1);
|
||||
return callback(feature, layer, geometry);
|
||||
}
|
||||
match.geometry = geometry;
|
||||
match.distanceSq = distanceSq;
|
||||
}
|
||||
executorGroups.forEach((executorGroup) => {
|
||||
result =
|
||||
result ||
|
||||
executorGroup.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
featureCallback,
|
||||
executorGroup === this.declutterExecutorGroup
|
||||
? frameState.declutterTree.all().map((item) => item.value)
|
||||
: null
|
||||
);
|
||||
});
|
||||
return undefined;
|
||||
};
|
||||
|
||||
return result;
|
||||
let result;
|
||||
const executorGroups = [this.replayGroup_];
|
||||
if (this.declutterExecutorGroup) {
|
||||
executorGroups.push(this.declutterExecutorGroup);
|
||||
}
|
||||
executorGroups.some((executorGroup) => {
|
||||
return (result = executorGroup.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
featureCallback,
|
||||
executorGroup === this.declutterExecutorGroup
|
||||
? frameState.declutterTree.all().map((item) => item.value)
|
||||
: null
|
||||
));
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -19,8 +19,8 @@ import {
|
||||
translate as translateTransform,
|
||||
} from '../../transform.js';
|
||||
import {
|
||||
boundingExtent,
|
||||
buffer,
|
||||
containsCoordinate,
|
||||
containsExtent,
|
||||
equals,
|
||||
getIntersection,
|
||||
@@ -381,76 +381,105 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @param {number} hitTolerance Hit tolerance in pixels.
|
||||
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
|
||||
* @return {T|void} Callback result.
|
||||
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {
|
||||
forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback,
|
||||
matches
|
||||
) {
|
||||
const resolution = frameState.viewState.resolution;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
|
||||
const layer = this.getLayer();
|
||||
const declutter = layer.getDeclutter();
|
||||
const source = layer.getSource();
|
||||
const tileGrid = source.getTileGridForProjection(
|
||||
frameState.viewState.projection
|
||||
);
|
||||
/** @type {!Object<string, boolean>} */
|
||||
|
||||
const hitExtent = boundingExtent([coordinate]);
|
||||
buffer(hitExtent, resolution * hitTolerance, hitExtent);
|
||||
|
||||
/** @type {!Object<string, import("../Map.js").HitMatch<T>|true>} */
|
||||
const features = {};
|
||||
|
||||
/**
|
||||
* @param {import("../../Feature.js").FeatureLike} feature Feature.
|
||||
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
|
||||
* @param {number} distanceSq The squared distance to the click position.
|
||||
* @return {T|undefined} Callback result.
|
||||
*/
|
||||
const featureCallback = function (feature, geometry, distanceSq) {
|
||||
let key = feature.getId();
|
||||
if (key === undefined) {
|
||||
key = getUid(feature);
|
||||
}
|
||||
const match = features[key];
|
||||
if (!match) {
|
||||
if (distanceSq === 0) {
|
||||
features[key] = true;
|
||||
return callback(feature, layer, geometry);
|
||||
}
|
||||
matches.push(
|
||||
(features[key] = {
|
||||
feature: feature,
|
||||
layer: layer,
|
||||
geometry: geometry,
|
||||
distanceSq: distanceSq,
|
||||
callback: callback,
|
||||
})
|
||||
);
|
||||
} else if (match !== true && distanceSq < match.distanceSq) {
|
||||
if (distanceSq === 0) {
|
||||
features[key] = true;
|
||||
matches.splice(matches.lastIndexOf(match), 1);
|
||||
return callback(feature, layer, geometry);
|
||||
}
|
||||
match.geometry = geometry;
|
||||
match.distanceSq = distanceSq;
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
const renderedTiles = /** @type {Array<import("../../VectorRenderTile.js").default>} */ (this
|
||||
.renderedTiles);
|
||||
|
||||
let found;
|
||||
let i, ii;
|
||||
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
|
||||
for (let i = 0, ii = renderedTiles.length; !found && i < ii; ++i) {
|
||||
const tile = renderedTiles[i];
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
const tileContainsCoordinate = containsCoordinate(tileExtent, coordinate);
|
||||
|
||||
if (!declutter) {
|
||||
// When not decluttering, we only need to consider the tile that contains the given
|
||||
// coordinate, because each feature will be rendered for each tile that contains it.
|
||||
if (!tileContainsCoordinate) {
|
||||
continue;
|
||||
}
|
||||
if (!intersects(tileExtent, hitExtent)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const layerUid = getUid(layer);
|
||||
const executorGroups = [tile.executorGroups[layerUid]];
|
||||
const declutterExecutorGroups = tile.declutterExecutorGroups[layerUid];
|
||||
if (declutterExecutorGroups) {
|
||||
executorGroups.push(declutterExecutorGroups);
|
||||
}
|
||||
executorGroups.forEach((executorGroups) => {
|
||||
executorGroups.some((executorGroups) => {
|
||||
const declutteredFeatures =
|
||||
executorGroups === declutterExecutorGroups
|
||||
? frameState.declutterTree.all().map((item) => item.value)
|
||||
: null;
|
||||
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
|
||||
const executorGroup = executorGroups[t];
|
||||
found =
|
||||
found ||
|
||||
executorGroup.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
/**
|
||||
* @param {import("../../Feature.js").FeatureLike} feature Feature.
|
||||
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
function (feature, geometry) {
|
||||
if (tileContainsCoordinate) {
|
||||
let key = feature.getId();
|
||||
if (key === undefined) {
|
||||
key = getUid(feature);
|
||||
}
|
||||
if (!(key in features)) {
|
||||
features[key] = true;
|
||||
return callback(feature, layer, geometry);
|
||||
}
|
||||
}
|
||||
},
|
||||
executorGroups === declutterExecutorGroups
|
||||
? frameState.declutterTree.all().map((item) => item.value)
|
||||
: null
|
||||
);
|
||||
found = executorGroup.forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
featureCallback,
|
||||
declutteredFeatures
|
||||
);
|
||||
if (found) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -598,13 +598,20 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @param {number} hitTolerance Hit tolerance in pixels.
|
||||
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
|
||||
* @return {T|void} Callback result.
|
||||
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {
|
||||
forEachFeatureAtCoordinate(
|
||||
coordinate,
|
||||
frameState,
|
||||
hitTolerance,
|
||||
callback,
|
||||
matches
|
||||
) {
|
||||
assert(this.hitDetectionEnabled_, 66);
|
||||
if (!this.hitRenderInstructions_) {
|
||||
return;
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const pixel = applyTransform(
|
||||
@@ -623,6 +630,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
if (feature) {
|
||||
return callback(feature, this.getLayer(), null);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,13 +1,25 @@
|
||||
import {getCircleArray} from '../../../../../src/ol/render/canvas/ExecutorGroup.js';
|
||||
import {getPixelIndexArray} from '../../../../../src/ol/render/canvas/ExecutorGroup.js';
|
||||
|
||||
describe('ol.render.canvas.ExecutorGroup', function () {
|
||||
describe('#getCircleArray_', function () {
|
||||
it('creates an array with a pixelated circle marked with true', function () {
|
||||
describe('#getPixelIndexArray', function () {
|
||||
it('creates an array with every index within distance', function () {
|
||||
const radius = 10;
|
||||
const size = radius * 2 + 1;
|
||||
const hitIndexes = getPixelIndexArray(radius);
|
||||
|
||||
const circleArray = new Array(size);
|
||||
for (let i = 0; i < size; i++) {
|
||||
circleArray[i] = new Array(size);
|
||||
}
|
||||
|
||||
hitIndexes.forEach(function (d) {
|
||||
const x = ((d - 3) / 4) % size;
|
||||
const y = ((d - 3) / 4 / size) | 0;
|
||||
circleArray[x][y] = true;
|
||||
});
|
||||
|
||||
const minRadiusSq = Math.pow(radius - Math.SQRT2, 2);
|
||||
const maxRadiusSq = Math.pow(radius + Math.SQRT2, 2);
|
||||
const circleArray = getCircleArray(radius);
|
||||
const size = radius * 2 + 1;
|
||||
expect(circleArray.length).to.be(size);
|
||||
|
||||
for (let i = 0; i < size; i++) {
|
||||
@@ -24,5 +36,33 @@ describe('ol.render.canvas.ExecutorGroup', function () {
|
||||
}
|
||||
}
|
||||
});
|
||||
it('orders the indexes correctly from closest to farthest away', function () {
|
||||
const radius = 10;
|
||||
const size = radius * 2 + 1;
|
||||
const hitIndexes = getPixelIndexArray(radius);
|
||||
|
||||
// Center first
|
||||
expect(hitIndexes[0]).to.be((size * radius + radius) * 4 + 3);
|
||||
|
||||
// 4 Pixels above/below/left/right of center next
|
||||
const begin = hitIndexes.slice(1, 5);
|
||||
expect(begin).to.contain((radius * size + radius + 1) * 4 + 3);
|
||||
expect(begin).to.contain(((radius + 1) * size + radius) * 4 + 3);
|
||||
expect(begin).to.contain(((radius - 1) * size + radius) * 4 + 3);
|
||||
expect(begin).to.contain((radius * size + radius - 1) * 4 + 3);
|
||||
|
||||
// 4 Pixels in the middle of each side in the last 12 elements (at radius 10)
|
||||
const last = hitIndexes.slice(hitIndexes.length - 12);
|
||||
expect(last).to.contain((0 * size + radius) * 4 + 3);
|
||||
expect(last).to.contain((radius * size + 0) * 4 + 3);
|
||||
expect(last).to.contain((radius * size + size - 1) * 4 + 3);
|
||||
expect(last).to.contain(((size - 1) * size + radius) * 4 + 3);
|
||||
});
|
||||
it('has no duplicate indexes', function () {
|
||||
const radius = 10;
|
||||
const hitIndexes = getPixelIndexArray(radius);
|
||||
|
||||
expect(new Set(hitIndexes).size).to.be(hitIndexes.length);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -189,7 +189,8 @@ describe('ol.renderer.canvas.VectorLayer', function () {
|
||||
});
|
||||
|
||||
describe('#forEachFeatureAtCoordinate', function () {
|
||||
let layer, renderer;
|
||||
/** @type {VectorLayer} */ let layer;
|
||||
/** @type {CanvasVectorLayerRenderer} */ let renderer;
|
||||
|
||||
beforeEach(function () {
|
||||
layer = new VectorLayer({
|
||||
@@ -205,15 +206,17 @@ describe('ol.renderer.canvas.VectorLayer', function () {
|
||||
hitTolerance,
|
||||
callback
|
||||
) {
|
||||
const feature = new Feature();
|
||||
callback(feature);
|
||||
callback(feature);
|
||||
const feature = new Feature(new Point([0, 0]));
|
||||
const distanceSq = 0;
|
||||
callback(feature, feature.getGeometry(), distanceSq);
|
||||
callback(feature, feature.getGeometry(), distanceSq);
|
||||
};
|
||||
});
|
||||
|
||||
it('calls callback once per feature with a layer as 2nd arg', function () {
|
||||
const spy = sinon.spy();
|
||||
const coordinate = [0, 0];
|
||||
const matches = [];
|
||||
const frameState = {
|
||||
layerStatesArray: [{}],
|
||||
viewState: {
|
||||
@@ -227,10 +230,11 @@ describe('ol.renderer.canvas.VectorLayer', function () {
|
||||
frameState,
|
||||
0,
|
||||
spy,
|
||||
undefined
|
||||
matches
|
||||
);
|
||||
expect(spy.callCount).to.be(1);
|
||||
expect(spy.getCall(0).args[1]).to.equal(layer);
|
||||
expect(spy.getCall(0).args[1]).to.be(layer);
|
||||
expect(matches).to.be.empty();
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function () {
|
||||
it('creates a new instance', function () {
|
||||
const renderer = new CanvasVectorTileLayerRenderer(layer);
|
||||
expect(renderer).to.be.a(CanvasVectorTileLayerRenderer);
|
||||
expect(renderer.getLayer()).to.equal(layer);
|
||||
expect(renderer.getLayer()).to.be(layer);
|
||||
});
|
||||
|
||||
it('does not render replays for pure image rendering', function () {
|
||||
@@ -321,7 +321,10 @@ describe('ol.renderer.canvas.VectorTileLayer', function () {
|
||||
});
|
||||
|
||||
describe('#forEachFeatureAtCoordinate', function () {
|
||||
let layer, renderer, executorGroup, source;
|
||||
/** @type {VectorTileLayer] */ let layer;
|
||||
/** @type {CanvasVectorTileLayerRenderer} */ let renderer;
|
||||
/** @type {VectorTileSource} */ let source;
|
||||
let executorGroup;
|
||||
class TileClass extends VectorRenderTile {
|
||||
constructor() {
|
||||
super(...arguments);
|
||||
@@ -339,6 +342,18 @@ describe('ol.renderer.canvas.VectorTileLayer', function () {
|
||||
});
|
||||
source.sourceTileCache.set('0/0/0.mvt', sourceTile);
|
||||
executorGroup = {};
|
||||
executorGroup.forEachFeatureAtCoordinate = function (
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
callback
|
||||
) {
|
||||
const feature = new Feature(new Point([0, 0]));
|
||||
const distanceSq = 0;
|
||||
callback(feature, feature.getGeometry(), distanceSq);
|
||||
callback(feature, feature.getGeometry(), distanceSq);
|
||||
};
|
||||
source.getTile = function () {
|
||||
const tile = VectorTileSource.prototype.getTile.apply(
|
||||
source,
|
||||
@@ -352,22 +367,12 @@ describe('ol.renderer.canvas.VectorTileLayer', function () {
|
||||
source: source,
|
||||
});
|
||||
renderer = new CanvasVectorTileLayerRenderer(layer);
|
||||
executorGroup.forEachFeatureAtCoordinate = function (
|
||||
coordinate,
|
||||
resolution,
|
||||
rotation,
|
||||
hitTolerance,
|
||||
callback
|
||||
) {
|
||||
const feature = new Feature();
|
||||
callback(feature);
|
||||
callback(feature);
|
||||
};
|
||||
});
|
||||
|
||||
it('calls callback once per feature with a layer as 2nd arg', function () {
|
||||
const spy = sinon.spy();
|
||||
const coordinate = [0, 0];
|
||||
const matches = [];
|
||||
const frameState = {
|
||||
layerStatesArray: [{}],
|
||||
viewState: {
|
||||
@@ -384,10 +389,11 @@ describe('ol.renderer.canvas.VectorTileLayer', function () {
|
||||
frameState,
|
||||
0,
|
||||
spy,
|
||||
undefined
|
||||
matches
|
||||
);
|
||||
expect(spy.callCount).to.be(1);
|
||||
expect(spy.getCall(0).args[1]).to.equal(layer);
|
||||
expect(spy.getCall(0).args[1]).to.be(layer);
|
||||
expect(matches).to.be.empty();
|
||||
});
|
||||
|
||||
it('does not give false positives when overzoomed', function (done) {
|
||||
|
||||
Reference in New Issue
Block a user