remove unused local variable in BackBufferable:draw, no functional change
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@@ -62,8 +62,7 @@ OpenLayers.Tile.BackBufferable = OpenLayers.Class(OpenLayers.Tile, {
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* {Boolean} Was a tile drawn?
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*/
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draw: function() {
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var draw = OpenLayers.Tile.prototype.shouldDraw.apply(this, arguments),
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backBufferMode = this.backBufferMode;
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var draw = OpenLayers.Tile.prototype.shouldDraw.apply(this, arguments);
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if (draw) {
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this.updateBackBuffer();
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}
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