Rename arrayBuffer_ to renderArrayBuffer_
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@@ -53,7 +53,7 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
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* @private
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* @type {ol.structs.Buffer}
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*/
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this.arrayBuffer_ = new ol.structs.Buffer([
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this.renderArrayBuffer_ = new ol.structs.Buffer([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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@@ -88,7 +88,7 @@ goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
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ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
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var mapRenderer = this.getWebGLMapRenderer();
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var context = mapRenderer.getContext();
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context.deleteBuffer(this.arrayBuffer_);
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context.deleteBuffer(this.renderArrayBuffer_);
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goog.base(this, 'disposeInternal');
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};
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@@ -181,7 +181,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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new ol.renderer.webgl.tilelayer.shader.Locations(gl, program);
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}
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context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
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context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.renderArrayBuffer_);
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gl.enableVertexAttribArray(this.locations_.a_position);
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gl.vertexAttribPointer(
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this.locations_.a_position, 2, goog.webgl.FLOAT, false, 16, 0);
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