The layer adds the marker to the div. Therefore, some of the code needs to move into the layer: the marker needs to know how to generate an HTML object that will represent it.

git-svn-id: http://svn.openlayers.org/trunk/openlayers@102 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2006-05-17 16:20:08 +00:00
parent 24c4b03d07
commit 1720fee550
2 changed files with 16 additions and 23 deletions
+12 -1
View File
@@ -12,5 +12,16 @@ OpenLayers.Layer.Marker.prototype =
// Implement this. It may not need to do anything usually. // Implement this. It may not need to do anything usually.
moveTo:function(bounds,zoomChanged) { moveTo:function(bounds,zoomChanged) {
} },
addMarker:function(marker) {
this.markers.append(marker);
var resolution = this.map.getResolution();
var extent = this.map.getExtent();
var pixel = new OpenLayers.Pixel(
resolution * (this.lonlat.lon - extent.minlon),
resolution * (extent.maxlat - this.lonlat.lat)
);
var m = marker.generateMarker(pixel);
this.div.appendChild(m);
},
}); });
+4 -22
View File
@@ -27,27 +27,9 @@ OpenLayers.Marker.prototype = {
this.icon = icon; this.icon = icon;
this.lonlat = lonlat; this.lonlat = lonlat;
}, },
generateMarker: function(pixel) {
/** var markerObject;
*/ // Create a div here, and set the location to the pixel above
draw: function() { return markerObject;
var resolution = this.map.getResolution();
var extent = this.map.getExtent();
if ( (this.lonlat.lat > extent.minlat)
&& (this.lonlat.lat < extent.maxlat)
&& (this.lonlat.lon > extent.minlon)
&& (this.lonlat.lon < extent.maxlon)) {
var pixel = new OpenLayers.Pixel(
resolution * (this.lonlat.lon - extent.minlon),
resolution * (extent.maxlat - this.lonlat.lat)
);
// need to account for how much layer has moved...
/* Psuedocode:
div = map.markersDiv;
marker = OpenLayers.Util.createDiv('marker'+rand(), pixel, this.icon.size, null, this.icon.url);
div.appendChild(marker);
*/
}
} }
} }