The layer adds the marker to the div. Therefore, some of the code needs to move into the layer: the marker needs to know how to generate an HTML object that will represent it.
git-svn-id: http://svn.openlayers.org/trunk/openlayers@102 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -12,5 +12,16 @@ OpenLayers.Layer.Marker.prototype =
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// Implement this. It may not need to do anything usually.
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moveTo:function(bounds,zoomChanged) {
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}
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},
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addMarker:function(marker) {
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this.markers.append(marker);
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var resolution = this.map.getResolution();
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var extent = this.map.getExtent();
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var pixel = new OpenLayers.Pixel(
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resolution * (this.lonlat.lon - extent.minlon),
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resolution * (extent.maxlat - this.lonlat.lat)
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);
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var m = marker.generateMarker(pixel);
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this.div.appendChild(m);
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},
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});
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@@ -27,27 +27,9 @@ OpenLayers.Marker.prototype = {
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this.icon = icon;
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this.lonlat = lonlat;
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},
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/**
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*/
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draw: function() {
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var resolution = this.map.getResolution();
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var extent = this.map.getExtent();
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if ( (this.lonlat.lat > extent.minlat)
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&& (this.lonlat.lat < extent.maxlat)
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&& (this.lonlat.lon > extent.minlon)
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&& (this.lonlat.lon < extent.maxlon)) {
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var pixel = new OpenLayers.Pixel(
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resolution * (this.lonlat.lon - extent.minlon),
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resolution * (extent.maxlat - this.lonlat.lat)
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);
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// need to account for how much layer has moved...
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/* Psuedocode:
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div = map.markersDiv;
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marker = OpenLayers.Util.createDiv('marker'+rand(), pixel, this.icon.size, null, this.icon.url);
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div.appendChild(marker);
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*/
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}
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generateMarker: function(pixel) {
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var markerObject;
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// Create a div here, and set the location to the pixel above
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return markerObject;
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}
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}
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