Merge pull request #9022 from ahocevar/webgl-performance-caveat

Use WebGL even with major performance caveat
This commit is contained in:
Andreas Hocevar
2018-11-30 15:53:27 +01:00
committed by GitHub
+1 -1
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@@ -324,7 +324,7 @@ let HAS = false;
if (typeof window !== 'undefined' && 'WebGLRenderingContext' in window) { if (typeof window !== 'undefined' && 'WebGLRenderingContext' in window) {
try { try {
const canvas = /** @type {HTMLCanvasElement} */ (document.createElement('canvas')); const canvas = /** @type {HTMLCanvasElement} */ (document.createElement('canvas'));
const gl = getContext(canvas, {failIfMajorPerformanceCaveat: true}); const gl = getContext(canvas);
if (gl) { if (gl) {
HAS = true; HAS = true;
MAX_TEXTURE_SIZE = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE)); MAX_TEXTURE_SIZE = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE));