From a77ed7644326bef96af757458a3021f0a77eda71 Mon Sep 17 00:00:00 2001 From: ahocevar Date: Fri, 30 Nov 2018 14:20:59 +0100 Subject: [PATCH] Use WebGL even with major performance caveat --- src/ol/webgl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ol/webgl.js b/src/ol/webgl.js index 1a65736d50..ed8c8507e8 100644 --- a/src/ol/webgl.js +++ b/src/ol/webgl.js @@ -324,7 +324,7 @@ let HAS = false; if (typeof window !== 'undefined' && 'WebGLRenderingContext' in window) { try { const canvas = /** @type {HTMLCanvasElement} */ (document.createElement('canvas')); - const gl = getContext(canvas, {failIfMajorPerformanceCaveat: true}); + const gl = getContext(canvas); if (gl) { HAS = true; MAX_TEXTURE_SIZE = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE));