Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
This commit is contained in:
@@ -589,6 +589,34 @@ ol.Map.prototype.forEachFeatureAtPixel =
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};
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/**
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* Detect if features intersect a pixel on the viewport. Layers included in the
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* detection can be configured through `opt_layerFilter`. Feature overlays will
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* always be included in the detection.
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* @param {ol.Pixel} pixel Pixel.
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* @param {(function(this: U, ol.layer.Layer): boolean)=} opt_layerFilter Layer
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* filter function, only layers which are visible and for which this
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* function returns `true` will be tested for features. By default, all
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* visible layers will be tested. Feature overlays will always be tested.
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* @param {U=} opt_this2 Value to use as `this` when executing `layerFilter`.
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* @return {boolean} Is there a feature at the given pixel?
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* @template U
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* @api
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*/
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ol.Map.prototype.hasFeatureAtPixel =
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function(pixel, opt_layerFilter, opt_this2) {
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if (goog.isNull(this.frameState_)) {
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return false;
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}
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var coordinate = this.getCoordinateFromPixel(pixel);
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var layerFilter = goog.isDef(opt_layerFilter) ?
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opt_layerFilter : goog.functions.TRUE;
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var thisArg2 = goog.isDef(opt_this2) ? opt_this2 : null;
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return this.renderer_.hasFeatureAtPixel(
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coordinate, this.frameState_, layerFilter, thisArg2);
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};
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/**
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* Returns the geographical coordinate for a browser event.
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* @param {Event} event Event.
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@@ -557,6 +557,7 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ =
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* @param {number} saturation Global saturation.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
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* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
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* this extent are checked.
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* @return {T|undefined} Callback result.
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@@ -565,7 +566,7 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ =
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ol.render.webgl.ImageReplay.prototype.replay = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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featureCallback, opt_hitExtent) {
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featureCallback, oneByOne, opt_hitExtent) {
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var gl = context.getGL();
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// bind the vertices buffer
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@@ -672,7 +673,7 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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} else {
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// draw feature by feature for the hit-detection
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result = this.drawHitDetectionReplay_(gl, context, featureCallback,
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opt_hitExtent);
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oneByOne, opt_hitExtent);
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}
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// disable the vertex attrib arrays
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@@ -715,21 +716,82 @@ ol.render.webgl.ImageReplay.prototype.drawReplay_ =
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
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* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
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* this extent are checked.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
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function(gl, context, featureCallback, opt_hitExtent) {
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function(gl, context, featureCallback, oneByOne, opt_hitExtent) {
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goog.asserts.assert(this.hitDetectionTextures_.length ===
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this.hitDetectionGroupIndices_.length);
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var elementType = context.hasOESElementIndexUint ?
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goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
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var elementSize = context.hasOESElementIndexUint ? 4 : 2;
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var i, groupStart, groupEnd, numItems, start, end, feature;
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if (!oneByOne) {
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// draw all hit-detection features in "once" (by texture group)
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return this.drawHitDetectionReplayAll_(gl, context, featureCallback,
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elementType, elementSize);
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} else {
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// draw hit-detection features one by one
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return this.drawHitDetectionReplayOneByOne_(gl, context, featureCallback,
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elementType, elementSize, opt_hitExtent);
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}
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};
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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* @param {number} elementType Element type.
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* @param {number} elementSize Element size.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
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function(gl, context, featureCallback, elementType, elementSize) {
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var i, ii, start;
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for (i = 0, ii = this.hitDetectionTextures_.length, start = 0; i < ii; ++i) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
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var end = this.hitDetectionGroupIndices_[i];
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var numItems = end - start;
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var offsetInBytes = start * elementSize;
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.drawElements(goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
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start = end;
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}
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var result = featureCallback(null);
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if (result) {
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return result;
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} else {
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return undefined;
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}
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};
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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* @param {number} elementType Element type.
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* @param {number} elementSize Element size.
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* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
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* this extent are checked.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
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function(gl, context, featureCallback, elementType, elementSize,
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opt_hitExtent) {
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var i, groupStart, numItems, start, end, feature;
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var featureIndex = this.startIndices_.length - 1;
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for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
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groupStart = (i > 0) ? this.hitDetectionGroupIndices_[i - 1] : 0;
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@@ -957,7 +1019,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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replay.replay(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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undefined);
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undefined, false);
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}
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}
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};
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@@ -978,6 +1040,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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* @param {number} saturation Global saturation.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
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* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
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* this extent are checked.
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* @return {T|undefined} Callback result.
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@@ -986,7 +1049,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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featureCallback, opt_hitExtent) {
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featureCallback, oneByOne, opt_hitExtent) {
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var i, replay, result;
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for (i = ol.render.REPLAY_ORDER.length - 1; i >= 0; --i) {
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replay = this.replays_[ol.render.REPLAY_ORDER[i]];
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@@ -994,7 +1057,7 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
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result = replay.replay(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation,
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skippedFeaturesHash, featureCallback, opt_hitExtent);
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skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
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if (result) {
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return result;
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}
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@@ -1061,7 +1124,49 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtPixel = function(
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return result;
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}
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}
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}, hitExtent);
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}, true, hitExtent);
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};
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/**
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* @param {ol.webgl.Context} context Context.
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* @param {ol.Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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* @param {ol.Coordinate} coordinate Coordinate.
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* @return {boolean} Is there a feature at the given pixel?
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*/
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ol.render.webgl.ReplayGroup.prototype.hasFeatureAtPixel = function(
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context, center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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coordinate) {
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var gl = context.getGL();
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gl.bindFramebuffer(
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gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
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var hasFeature = this.replayHitDetection_(context,
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coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
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pixelRatio, opacity, brightness, contrast, hue, saturation,
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skippedFeaturesHash,
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/**
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* @param {ol.Feature} feature Feature.
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* @return {boolean} Is there a feature?
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*/
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function(feature) {
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var imageData = new Uint8Array(4);
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gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
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return imageData[3] > 0;
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}, false);
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return goog.isDef(hasFeature);
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};
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@@ -56,6 +56,14 @@ goog.inherits(ol.renderer.Layer, goog.Disposable);
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ol.renderer.Layer.prototype.forEachFeatureAtPixel = goog.nullFunction;
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {olx.FrameState} frameState Frame state.
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* @return {boolean} Is there a feature at the given pixel?
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*/
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ol.renderer.Layer.prototype.hasFeatureAtPixel = goog.functions.FALSE;
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/**
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* @protected
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* @return {ol.layer.Layer} Layer.
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@@ -169,6 +169,26 @@ ol.renderer.Map.prototype.forEachFeatureAtPixel =
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};
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {olx.FrameState} frameState FrameState.
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* @param {function(this: U, ol.layer.Layer): boolean} layerFilter Layer filter
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* function, only layers which are visible and for which this function
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* returns `true` will be tested for features. By default, all visible
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* layers will be tested.
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* @param {U} thisArg Value to use as `this` when executing `layerFilter`.
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* @return {boolean} Is there a feature at the given pixel?
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* @template U
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*/
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ol.renderer.Map.prototype.hasFeatureAtPixel =
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function(coordinate, frameState, layerFilter, thisArg) {
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var hasFeature = this.forEachFeatureAtPixel(
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coordinate, frameState, goog.functions.TRUE, this, layerFilter, thisArg);
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return goog.isDef(hasFeature);
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};
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/**
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* @param {ol.layer.Layer} layer Layer.
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* @protected
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@@ -601,8 +601,56 @@ ol.renderer.webgl.Map.prototype.forEachFeatureAtPixel =
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
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function(coordinate, frameState, layerFilter, thisArg) {
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var hasFeature = false;
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if (this.getGL().isContextLost()) {
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return false;
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}
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var context = this.getContext();
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var viewState = frameState.viewState;
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// do the hit-detection for the overlays first
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if (!goog.isNull(this.replayGroup)) {
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// use default color values
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var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
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hasFeature = this.replayGroup.hasFeatureAtPixel(context,
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viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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d.opacity, d.brightness, d.contrast, d.hue, d.saturation, {},
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coordinate);
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if (hasFeature) {
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return true;
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}
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}
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var layerStates = this.getMap().getLayerGroup().getLayerStatesArray();
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var numLayers = layerStates.length;
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var i;
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for (i = numLayers - 1; i >= 0; --i) {
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var layerState = layerStates[i];
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var layer = layerState.layer;
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if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
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layerFilter.call(thisArg, layer)) {
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var layerRenderer = this.getLayerRenderer(layer);
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hasFeature = layerRenderer.hasFeatureAtPixel(coordinate, frameState);
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if (hasFeature) {
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return true;
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}
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}
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}
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return hasFeature;
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};
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/**
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* @private
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* @const
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*/
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ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_ = {
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opacity: 1,
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@@ -140,6 +140,28 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtPixel =
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtPixel =
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function(coordinate, frameState) {
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if (goog.isNull(this.replayGroup_) || goog.isNull(this.layerState_)) {
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return false;
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} else {
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var mapRenderer = this.getWebGLMapRenderer();
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var context = mapRenderer.getContext();
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var viewState = frameState.viewState;
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var layerState = this.layerState_;
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return this.replayGroup_.hasFeatureAtPixel(context,
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viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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layerState.opacity, layerState.brightness, layerState.contrast,
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layerState.hue, layerState.saturation, frameState.skippedFeatureUids,
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coordinate);
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}
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};
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/**
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* Handle changes in image style state.
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* @param {goog.events.Event} event Image style change event.
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