Don't escape HTML characters in shader generation
This tells Mustache not to escape <, >, &, and " characters.
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@@ -20,14 +20,14 @@ goog.addSingletonGetter({{className}}Fragment);
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* @const
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* @const
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* @type {string}
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* @type {string}
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*/
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*/
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{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{getOriginalFragmentSource}}';
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{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{{getOriginalFragmentSource}}}';
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/**
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/**
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* @const
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* @const
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* @type {string}
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* @type {string}
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*/
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*/
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{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{getFragmentSource}}';
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{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{{getFragmentSource}}}';
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/**
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/**
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@@ -55,14 +55,14 @@ goog.addSingletonGetter({{className}}Vertex);
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* @const
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* @const
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* @type {string}
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* @type {string}
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*/
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*/
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{{className}}Vertex.DEBUG_SOURCE = '{{getOriginalVertexSource}}';
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{{className}}Vertex.DEBUG_SOURCE = '{{{getOriginalVertexSource}}}';
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/**
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/**
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* @const
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* @const
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* @type {string}
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* @type {string}
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*/
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*/
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{{className}}Vertex.OPTIMIZED_SOURCE = '{{getVertexSource}}';
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{{className}}Vertex.OPTIMIZED_SOURCE = '{{{getVertexSource}}}';
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/**
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/**
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