From 14da0cfd1115ee008b2f9f263aa1377d98e3302b Mon Sep 17 00:00:00 2001 From: Tom Payne Date: Mon, 29 Apr 2013 11:18:48 +0200 Subject: [PATCH] Don't escape HTML characters in shader generation This tells Mustache not to escape <, >, &, and " characters. --- src/ol/webgl/shader.mustache | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/ol/webgl/shader.mustache b/src/ol/webgl/shader.mustache index 6a490b90e3..14ecdd6947 100644 --- a/src/ol/webgl/shader.mustache +++ b/src/ol/webgl/shader.mustache @@ -20,14 +20,14 @@ goog.addSingletonGetter({{className}}Fragment); * @const * @type {string} */ -{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{getOriginalFragmentSource}}'; +{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{{getOriginalFragmentSource}}}'; /** * @const * @type {string} */ -{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{getFragmentSource}}'; +{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{{getFragmentSource}}}'; /** @@ -55,14 +55,14 @@ goog.addSingletonGetter({{className}}Vertex); * @const * @type {string} */ -{{className}}Vertex.DEBUG_SOURCE = '{{getOriginalVertexSource}}'; +{{className}}Vertex.DEBUG_SOURCE = '{{{getOriginalVertexSource}}}'; /** * @const * @type {string} */ -{{className}}Vertex.OPTIMIZED_SOURCE = '{{getVertexSource}}'; +{{className}}Vertex.OPTIMIZED_SOURCE = '{{{getVertexSource}}}'; /**