Adding interior ring digitizing for polygons. Thanks jachym for the initial work. r=ahocevar (closes #1894)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@10828 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2010-10-13 22:12:52 +00:00
parent ba21865e28
commit 1397f816b5
4 changed files with 432 additions and 3 deletions

View File

@@ -20,6 +20,20 @@
*/
OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
/**
* APIProperty: holeModifier
* {String} Key modifier to trigger hole digitizing. Acceptable values are
* "altKey", "shiftKey", or "ctrlKey". If not set, no hole digitizing
* will take place. Default is null.
*/
holeModifier: null,
/**
* Property: drawingHole
* {Boolean} Currently drawing an interior ring.
*/
drawingHole: false,
/**
* Parameter: polygon
* {<OpenLayers.Feature.Vector>}
@@ -68,13 +82,150 @@ OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
this.line = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LinearRing([this.point.geometry])
);
this.polygon = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Polygon([this.line.geometry])
);
// check for hole digitizing
var polygon;
if (this.holeModifier && (this.evt[this.holeModifier])) {
var geometry = this.point.geometry;
var features = this.control.layer.features;
var candidate;
// look for intersections, last drawn gets priority
for (var i=features.length-1; i>=0; --i) {
candidate = features[i].geometry;
if ((candidate instanceof OpenLayers.Geometry.Polygon ||
candidate instanceof OpenLayers.Geometry.MultiPolygon) &&
candidate.intersects(geometry)) {
polygon = features[i];
this.control.layer.removeFeatures([polygon], {silent: true});
this.control.layer.events.registerPriority(
"sketchcomplete", this, this.finalizeInteriorRing
);
this.control.layer.events.registerPriority(
"sketchmodified", this, this.enforceTopology
);
polygon.geometry.addComponent(this.line.geometry);
this.polygon = polygon;
this.drawingHole = true;
break;
}
}
}
if (!polygon) {
this.polygon = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Polygon([this.line.geometry])
);
}
this.callback("create", [this.point.geometry, this.getSketch()]);
this.point.geometry.clearBounds();
this.layer.addFeatures([this.polygon, this.point], {silent: true});
},
/**
* Method: enforceTopology
* Simple topology enforcement for drawing interior rings. Ensures vertices
* of interior rings are contained by exterior ring. Other topology
* rules are enforced in <finalizeInteriorRing> to allow drawing of
* rings that intersect only during the sketch (e.g. a "C" shaped ring
* that nearly encloses another ring).
*/
enforceTopology: function(event) {
var point = event.vertex;
var components = this.line.geometry.components;
// ensure that vertices of interior ring are contained by exterior ring
if (!this.polygon.geometry.intersects(point)) {
var last = components[components.length-3];
point.x = last.x;
point.y = last.y;
}
},
/**
* Method: finalizeInteriorRing
* Enforces that new ring has some area and doesn't contain vertices of any
* other rings.
*/
finalizeInteriorRing: function() {
var ring = this.line.geometry;
// ensure that ring has some area
var modified = (ring.getArea() !== 0);
if (modified) {
// ensure that new ring doesn't intersect any other rings
var rings = this.polygon.geometry.components;
for (var i=rings.length-2; i>=0; --i) {
if (ring.intersects(rings[i])) {
modified = false;
break;
}
}
if (modified) {
// ensure that new ring doesn't contain any other rings
var target;
outer: for (var i=rings.length-2; i>0; --i) {
points = rings[i].components;
for (var j=0, jj=points.length; j<jj; ++j) {
if (ring.containsPoint(points[j])) {
modified = false;
break outer;
}
}
}
}
}
if (modified) {
if (this.polygon.state !== OpenLayers.State.INSERT) {
this.polygon.state = OpenLayers.State.UPDATE;
}
} else {
this.polygon.geometry.removeComponent(ring);
}
this.restoreFeature();
return false;
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
if (this.drawingHole) {
this.polygon.geometry.removeComponent(this.line.geometry);
this.restoreFeature(true);
}
return OpenLayers.Handler.Path.prototype.cancel.apply(this, arguments);
},
/**
* Method: restoreFeature
* Move the feature from the sketch layer to the target layer.
*
* Properties:
* cancel - {Boolean} Cancel drawing. If falsey, the "sketchcomplete" event
* will be fired.
*/
restoreFeature: function(cancel) {
this.control.layer.events.unregister(
"sketchcomplete", this, this.finalizeInteriorRing
);
this.control.layer.events.unregister(
"sketchmodified", this, this.enforceTopology
);
this.layer.removeFeatures([this.polygon], {silent: true});
this.control.layer.addFeatures([this.polygon], {silent: true});
this.drawingHole = false;
if (!cancel) {
// Re-trigger "sketchcomplete" so other listeners can do their
// business. While this is somewhat sloppy (if a listener is
// registered with registerPriority - not common - between the start
// and end of a single ring drawing - very uncommon - it will be
// called twice).
// TODO: In 3.0, collapse sketch handlers into geometry specific
// drawing controls.
this.control.layer.events.triggerEvent(
"sketchcomplete", {feature : this.polygon}
);
}
},
/**
* Method: destroyFeature