Adding interior ring digitizing for polygons. Thanks jachym for the initial work. r=ahocevar (closes #1894)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@10828 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
59
examples/donut.html
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59
examples/donut.html
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@@ -0,0 +1,59 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>OpenLayers Polygon Hole Digitizing</title>
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css">
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<link rel="stylesheet" href="style.css" type="text/css">
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<style>
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#controlToggle li {
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list-style: none;
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}
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.olControlAttribution {
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font-size: 9px;
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bottom: 2px;
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}
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#output {
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margin: 1em;
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font-size: 0.9em;
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}
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</style>
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</head>
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<body>
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<h1 id="title">Drawing Holes in Polygons</h1>
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<div id="tags">
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draw polygon hole
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</div>
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<p id="shortdesc">
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The DrawFeature control can be used to digitize donut polygons.
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</p>
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<div id="map" class="smallmap"></div>
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<ul id="controlToggle">
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<li>
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<input type="radio" name="type" value="none" id="noneToggle"
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onclick="toggleControl(this);" checked="checked">
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<label for="noneToggle">navigate</label>
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</li>
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<li>
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<input type="radio" name="type" value="polygon" id="polygonToggle" onclick="toggleControl(this);">
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<label for="polygonToggle">draw polygon</label>
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</li>
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</ul>
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<div id="output"></div>
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<div id="docs">
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<p>
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To digitize holes in polygons, hold down the <code>Alt</code>
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key and draw over an existing polygon. By default, the
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<code>Shift</code> key triggers freehand drawing. Use a
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combination of the <code>Shift</code> and <code>Alt</code> keys
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to digitize holes in freehand mode.
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</p>
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<p>
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See the <a href="donut.js" target="_blank">
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donut.js source</a> for details on how this is done.
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</p>
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</div>
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<script src="../lib/OpenLayers.js"></script>
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<script src="donut.js"></script>
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</body>
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</html>
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38
examples/donut.js
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38
examples/donut.js
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@@ -0,0 +1,38 @@
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var map = new OpenLayers.Map({
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div: "map",
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layers: [
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new OpenLayers.Layer.OSM(),
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new OpenLayers.Layer.Vector()
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],
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center: new OpenLayers.LonLat(0, 0),
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zoom: 1
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});
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var draw = new OpenLayers.Control.DrawFeature(
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map.layers[1],
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OpenLayers.Handler.Polygon,
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{handlerOptions: {holeModifier: "altKey"}}
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);
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map.addControl(draw);
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// optionally listen for sketch events on the layer
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var output = document.getElementById("output");
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function updateOutput(event) {
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window.setTimeout(function() {
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output.innerHTML = event.type + " " + event.feature.id;
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}, 100);
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}
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map.layers[1].events.on({
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sketchmodified: updateOutput,
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sketchcomplete: updateOutput
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})
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// add behavior to UI elements
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function toggleControl(element) {
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if (element.value === "polygon" && element.checked) {
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draw.activate();
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} else {
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draw.deactivate();
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}
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}
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document.getElementById("noneToggle").checked = true;
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@@ -20,6 +20,20 @@
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*/
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OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
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/**
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* APIProperty: holeModifier
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* {String} Key modifier to trigger hole digitizing. Acceptable values are
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* "altKey", "shiftKey", or "ctrlKey". If not set, no hole digitizing
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* will take place. Default is null.
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*/
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holeModifier: null,
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/**
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* Property: drawingHole
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* {Boolean} Currently drawing an interior ring.
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*/
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drawingHole: false,
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/**
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* Parameter: polygon
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* {<OpenLayers.Feature.Vector>}
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@@ -68,13 +82,150 @@ OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
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this.line = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.LinearRing([this.point.geometry])
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);
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this.polygon = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Polygon([this.line.geometry])
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);
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// check for hole digitizing
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var polygon;
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if (this.holeModifier && (this.evt[this.holeModifier])) {
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var geometry = this.point.geometry;
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var features = this.control.layer.features;
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var candidate;
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// look for intersections, last drawn gets priority
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for (var i=features.length-1; i>=0; --i) {
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candidate = features[i].geometry;
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if ((candidate instanceof OpenLayers.Geometry.Polygon ||
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candidate instanceof OpenLayers.Geometry.MultiPolygon) &&
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candidate.intersects(geometry)) {
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polygon = features[i];
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this.control.layer.removeFeatures([polygon], {silent: true});
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this.control.layer.events.registerPriority(
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"sketchcomplete", this, this.finalizeInteriorRing
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);
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this.control.layer.events.registerPriority(
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"sketchmodified", this, this.enforceTopology
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);
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polygon.geometry.addComponent(this.line.geometry);
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this.polygon = polygon;
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this.drawingHole = true;
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break;
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}
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}
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}
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if (!polygon) {
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this.polygon = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Polygon([this.line.geometry])
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);
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}
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this.callback("create", [this.point.geometry, this.getSketch()]);
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this.point.geometry.clearBounds();
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this.layer.addFeatures([this.polygon, this.point], {silent: true});
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},
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/**
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* Method: enforceTopology
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* Simple topology enforcement for drawing interior rings. Ensures vertices
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* of interior rings are contained by exterior ring. Other topology
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* rules are enforced in <finalizeInteriorRing> to allow drawing of
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* rings that intersect only during the sketch (e.g. a "C" shaped ring
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* that nearly encloses another ring).
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*/
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enforceTopology: function(event) {
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var point = event.vertex;
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var components = this.line.geometry.components;
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// ensure that vertices of interior ring are contained by exterior ring
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if (!this.polygon.geometry.intersects(point)) {
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var last = components[components.length-3];
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point.x = last.x;
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point.y = last.y;
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}
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},
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/**
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* Method: finalizeInteriorRing
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* Enforces that new ring has some area and doesn't contain vertices of any
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* other rings.
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*/
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finalizeInteriorRing: function() {
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var ring = this.line.geometry;
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// ensure that ring has some area
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var modified = (ring.getArea() !== 0);
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if (modified) {
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// ensure that new ring doesn't intersect any other rings
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var rings = this.polygon.geometry.components;
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for (var i=rings.length-2; i>=0; --i) {
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if (ring.intersects(rings[i])) {
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modified = false;
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break;
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}
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}
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if (modified) {
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// ensure that new ring doesn't contain any other rings
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var target;
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outer: for (var i=rings.length-2; i>0; --i) {
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points = rings[i].components;
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for (var j=0, jj=points.length; j<jj; ++j) {
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if (ring.containsPoint(points[j])) {
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modified = false;
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break outer;
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}
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}
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}
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}
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}
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if (modified) {
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if (this.polygon.state !== OpenLayers.State.INSERT) {
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this.polygon.state = OpenLayers.State.UPDATE;
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}
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} else {
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this.polygon.geometry.removeComponent(ring);
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}
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this.restoreFeature();
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return false;
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},
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/**
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* APIMethod: cancel
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* Finish the geometry and call the "cancel" callback.
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*/
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cancel: function() {
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if (this.drawingHole) {
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this.polygon.geometry.removeComponent(this.line.geometry);
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this.restoreFeature(true);
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}
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return OpenLayers.Handler.Path.prototype.cancel.apply(this, arguments);
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},
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/**
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* Method: restoreFeature
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* Move the feature from the sketch layer to the target layer.
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*
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* Properties:
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* cancel - {Boolean} Cancel drawing. If falsey, the "sketchcomplete" event
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* will be fired.
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*/
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restoreFeature: function(cancel) {
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this.control.layer.events.unregister(
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"sketchcomplete", this, this.finalizeInteriorRing
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);
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this.control.layer.events.unregister(
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"sketchmodified", this, this.enforceTopology
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);
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this.layer.removeFeatures([this.polygon], {silent: true});
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this.control.layer.addFeatures([this.polygon], {silent: true});
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this.drawingHole = false;
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if (!cancel) {
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// Re-trigger "sketchcomplete" so other listeners can do their
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// business. While this is somewhat sloppy (if a listener is
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// registered with registerPriority - not common - between the start
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// and end of a single ring drawing - very uncommon - it will be
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// called twice).
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// TODO: In 3.0, collapse sketch handlers into geometry specific
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// drawing controls.
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this.control.layer.events.triggerEvent(
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"sketchcomplete", {feature : this.polygon}
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);
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}
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},
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/**
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* Method: destroyFeature
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@@ -158,6 +158,187 @@
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map.destroy();
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}
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function test_rings(t) {
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t.plan(12);
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var log = [];
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var map = new OpenLayers.Map({
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div: "map",
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resolutions: [1],
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maxExtent: new OpenLayers.Bounds(-10, -10, 10, 10),
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layers: [
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new OpenLayers.Layer.Vector(null, {
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isBaseLayer: true,
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eventListeners: {
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featureadded: function(event) {
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log.push(event);
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},
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sketchmodified: function(event) {
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log.push(event);
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},
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sketchcomplete: function(event) {
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log.push(event);
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}
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}
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})
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],
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center: new OpenLayers.LonLat(0, 0),
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zoom: 0
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});
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// create control for drawing polygons with holes
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var draw = new OpenLayers.Control.DrawFeature(
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map.layers[0],
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OpenLayers.Handler.Polygon,
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{handlerOptions: {holeModifier: "altKey"}}
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);
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map.addControl(draw);
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draw.activate();
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var event;
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function trigger(type, event) {
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map.events.triggerEvent(type, OpenLayers.Util.extend({}, event));
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}
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// a) draw a polygon
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log = [];
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// start at -9, 9
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event = {xy: new OpenLayers.Pixel(-9, 9)};
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -1, 9
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event = {xy: new OpenLayers.Pixel(-1, 9)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -1, 1
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event = {xy: new OpenLayers.Pixel(-1, 1)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -9, 1
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event = {xy: new OpenLayers.Pixel(-9, 1)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// finish
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event = {xy: new OpenLayers.Pixel(-9, 1)};
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trigger("mousedown", event);
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trigger("mouseup", event);
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trigger("dblclick", event);
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// make assertions
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t.eq(log.length, 9, "a) correct number of events");
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t.eq(log[log.length-1].type, "featureadded", "a) featureadded event last");
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t.eq(log[log.length-1].feature.geometry.getArea(), 64, "a) correct polygon area");
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// b) draw a hole
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log = [];
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// start at -6, 6
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event = {xy: new OpenLayers.Pixel(-6, 6), altKey: true};
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -3, 6
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event = {xy: new OpenLayers.Pixel(-3, 6), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -3, 3
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event = {xy: new OpenLayers.Pixel(-3, 3), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -6, 3
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event = {xy: new OpenLayers.Pixel(-6, 3), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// finish
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event = {xy: new OpenLayers.Pixel(-6, 3), altKey: true};
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trigger("mousedown", event);
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trigger("mouseup", event);
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trigger("dblclick", event);
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// make assertions
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t.eq(log.length, 8, "b) correct number of events");
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t.eq(log[log.length-1].type, "sketchcomplete", "b) sketchcomplete event last");
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t.eq(log[log.length-1].feature.geometry.getArea(), 55, "b) correct polygon area");
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// c) draw a polygon that overlaps the first
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log = [];
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// start at -2, 2
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event = {xy: new OpenLayers.Pixel(-2, 2)};
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to 2, 2
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event = {xy: new OpenLayers.Pixel(2, 2)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to 2, -2
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event = {xy: new OpenLayers.Pixel(2, -2)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -2, -2
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event = {xy: new OpenLayers.Pixel(-2, -2)};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// finish
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event = {xy: new OpenLayers.Pixel(-2, -2)};
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trigger("mousedown", event);
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trigger("mouseup", event);
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trigger("dblclick", event);
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// make assertions
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t.eq(log.length, 9, "c) correct number of events");
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t.eq(log[log.length-1].type, "featureadded", "c) featureadded event last");
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t.eq(log[log.length-1].feature.geometry.getArea(), 16, "c) correct polygon area");
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// d) draw a hole that tries to go outside the exterior ring
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log = [];
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// start at -1, 1
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event = {xy: new OpenLayers.Pixel(-1, 1), altKey: true};
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to 1, 1
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event = {xy: new OpenLayers.Pixel(1, 1), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// try to draw to -8, 8 (ouside active polygon)
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event = {xy: new OpenLayers.Pixel(-8, 8), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to 1, -1
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event = {xy: new OpenLayers.Pixel(1, -1), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// draw to -1, -1
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event = {xy: new OpenLayers.Pixel(-1, -1), altKey: true};
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trigger("mousemove", event);
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trigger("mousedown", event);
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trigger("mouseup", event);
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// finish
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event = {xy: new OpenLayers.Pixel(-1, 1), altKey: true};
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trigger("mousedown", event);
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trigger("mouseup", event);
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trigger("dblclick", event);
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// make assertions
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t.eq(log.length, 11, "d) correct number of events");
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t.eq(log[log.length-1].type, "sketchcomplete", "d) sketchcomplete event last");
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t.eq(log[log.length-1].feature.geometry.getArea(), 12, "d) correct polygon area");
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map.destroy();
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}
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function test_Handler_Polygon_destroy(t) {
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t.plan(8);
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var map = new OpenLayers.Map('map');
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Reference in New Issue
Block a user