Remove ol.DEBUG
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@@ -194,8 +194,6 @@ ol.reproj.Image.prototype.load = function() {
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* @private
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*/
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ol.reproj.Image.prototype.unlistenSource_ = function() {
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ol.DEBUG && console.assert(this.sourceListenerKey_,
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'this.sourceListenerKey_ should not be null');
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ol.events.unlistenByKey(/** @type {!ol.EventsKey} */ (this.sourceListenerKey_));
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this.sourceListenerKey_ = null;
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};
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@@ -173,12 +173,6 @@ ol.reproj.Tile = function(sourceProj, sourceTileGrid,
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var sourceRange = sourceTileGrid.getTileRangeForExtentAndZ(
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sourceExtent, this.sourceZ_);
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var tilesRequired = sourceRange.getWidth() * sourceRange.getHeight();
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if (ol.DEBUG && !(tilesRequired < ol.RASTER_REPROJECTION_MAX_SOURCE_TILES)) {
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console.assert(false, 'reasonable number of tiles is required');
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this.state = ol.TileState.ERROR;
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return;
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}
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for (var srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {
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for (var srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {
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var tile = getTileFunction(this.sourceZ_, srcX, srcY, pixelRatio);
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@@ -263,9 +257,6 @@ ol.reproj.Tile.prototype.load = function() {
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var leftToLoad = 0;
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ol.DEBUG && console.assert(!this.sourcesListenerKeys_,
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'this.sourcesListenerKeys_ should be null');
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this.sourcesListenerKeys_ = [];
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this.sourceTiles_.forEach(function(tile, i, arr) {
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var state = tile.getState();
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@@ -281,8 +272,6 @@ ol.reproj.Tile.prototype.load = function() {
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state == ol.TileState.EMPTY) {
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ol.events.unlistenByKey(sourceListenKey);
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leftToLoad--;
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ol.DEBUG && console.assert(leftToLoad >= 0,
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'leftToLoad should not be negative');
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if (leftToLoad === 0) {
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this.unlistenSources_();
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this.reproject_();
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@@ -115,10 +115,6 @@ ol.reproj.Triangulation = function(sourceProj, targetProj, targetExtent,
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ol.RASTER_REPROJECTION_MAX_SUBDIVISION);
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if (this.wrapsXInSource_) {
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// Fix coordinates (ol.proj returns wrapped coordinates, "unwrap" here).
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// This significantly simplifies the rest of the reprojection process.
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ol.DEBUG && console.assert(this.sourceWorldWidth_ !== null);
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var leftBound = Infinity;
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this.triangles_.forEach(function(triangle, i, arr) {
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leftBound = Math.min(leftBound,
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