Remove ol.DEBUG
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@@ -35,9 +35,7 @@ ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE = 'precision mediump
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.tilelayershader.Fragment.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.tilelayershader.Fragment.DEBUG_SOURCE :
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ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.Fragment.SOURCE = ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.fragment = new ol.renderer.webgl.tilelayershader.Fragment();
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@@ -72,9 +70,7 @@ ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;attr
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.tilelayershader.Vertex.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.tilelayershader.Vertex.DEBUG_SOURCE :
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ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.Vertex.SOURCE = ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.vertex = new ol.renderer.webgl.tilelayershader.Vertex();
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@@ -91,24 +87,20 @@ ol.renderer.webgl.tilelayershader.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texture = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_texture' : 'e');
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this.u_texture = gl.getUniformLocation(program, 'e');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_tileOffset = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_tileOffset' : 'd');
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this.u_tileOffset = gl.getUniformLocation(program, 'd');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_position' : 'b');
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this.a_position = gl.getAttribLocation(program, 'b');
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/**
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* @type {number}
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*/
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this.a_texCoord = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_texCoord' : 'c');
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this.a_texCoord = gl.getAttribLocation(program, 'c');
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};
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